.: News Archive
.: Submit News
.: Image Gallery
.: Download Database
PAGE 1 || PAGE 2 || PAGE 3 || PAGE 4 || PAGE 5
Command & Conquer 3 - December Community Summit--DAY FOUR-- Page 5
Got up early checked out , said goodbyes to community friends and went back to England
Iíll reveal what I learned about modding Command & Conquer 3 Tiberium Wars at the summit. Ok first off itís using the XML format similar to Battle for Middle Earth 2. However it has been improved and changes across entire groups of units is very simple and easy to do now. So it sounds like the scripting has undergone some optimisation. But overall it is still the SAGE engine so there are some basic principles that stay the same. Such as the ObjectCreationList is one key ingredient to the SAGE engine Iíve always found it extremely powerful when used in Zero Hour. Iíve been assured that modding limitations of Battle for Middle Earth 2 have not been applied to C&C3. This is good news I was quite worried about that. Growing Tiberium coding I discussed with Greg Black itís somewhat similar to the method I use in Tiberian Sun Rising. Though to adjust the growth rates in Tiberian Sun Rising I need to adjust every Tiberium object Iíve added to the game. In C&C3 the growth rate is a global variable that can be changed which is a big time saver. But overall the principle is the same as my own in Tiberian Sun Rising I was quite proud discussing this with Greg Black a simple accomplishment to them but still.
W3X Format, the new incarnation of W3D this format adds a lot of new shaders and other new graphic card features to take advantage of. This means the BFME2 Mod SDK cannot be used with C&C3 and a new SDK is being made for Tiberium Wars. It was mentioned the SDK will most likely be released after the game hits the shelves. Which Iím not complaining about that there focus should be the game first and foremost which makes things better for us modders in the long run. I donít mind waiting for the tools as it gives time to plan a mod and test the new scripting capabilities.
BIG Format, yes were still using Big Files to store things just like ZH, BFME and BFME2.
World Builder, yup itís still Beta but its better then ever it still has the same interface as the Zero Hour and BFME2 versions. But the script editor has undergone a lot of improvements and there has been a lot of bug fixís etc. I was talking with some of the mappers and they said they were very happy with the scripting improvements made with C&C3 that allowed them to do a lot more with missions then before.
Letís not forget AI profiles we can create new ones and this allows for all sorts of interesting AI enhancements and fun!
Mod SDK wont be released with the game Greg Black told me, there would most likely be a break and then the SDK would be released hopefully a couple of months or so after the games released. He said of course weíll be supporting modders we want you guys to make some awesome mods and have fun doing it we havenít forgotten about you guys. Which was reassuring to hear being a modder myself?
Overall sounds promising game to mod, those who want to do Tiberium universe mods have the basic set all done. Stealth Generation, Tiberium Growth and many more features are basic part of the engine. Unlike in Zero Hour where I had to create all these features to work for Tiberian Sun Rising.
Command & Conquer 3 truly deserves of the name C&C and of being in the Tiberian series. They made a lot of hard decisions regarding which storyís to tell, what to change etc and I think theyíve made a lot of good decisions because theyíve focused on tying everything in the universe together in Tiberium Wars making Tiberian Dawn, Tiberian Sun and Tiberium Wars all fit as a nice neat bundle. The team behind Tiberium Wars are fantastic guys really; I had long chats with all the EA Dev Team I ran into. Iíd like to thank Jason Bender for putting up with my endless questions and chatter about the C&C series really had some great conversations. Jim Vessela and Greg Black were great thanks guys.. Thanks also to Mike Verdu and the rest of the Dev Team! They are really putting in all the stops in this C&C theyíve put a lot of time, money and effort into every aspect of the game. Cinematic, Gameplay, Graphics, Engine, Multiplayer, and so much more! Iím very much looking forward to C&C3 hitting the shelves next week its going to be an awesome time. I havenít been this excited since the release of Tiberian Sun which is when I first joined the community it is true what the Demo Trailer says the Second Tiberium War did indeed recruit millions. Iíll admit I had my doubts about EA before the event but after meeting all the guys there its clear there doing everything right. This has the potential to be a great game and I really do love C&C3 and if EA keeps at it this can be an awesome game! And a very big thanks to the man who organised the whole event! You know who you are!
Overall the event was amazing truly Iíll never forget it. Iíd like to thank EA for a fantastic event and thanks for inviting me I hope Iím lucky enough to attend a future summit. And thanks to Cabal, JohnWE, Hypnotist and Renardin which I spent a fair bit of time with at the event and made it just that much more enjoyable.
PAGE 1 || PAGE 2 || PAGE 3 || PAGE 4 || PAGE 5
© 2000-2007 CnC Source
Layout and Graphics by Assassin and Midnight Wolf of CnC Source. The text and graphic content of CnC Source HTTP and FTP sites is Copyright © 2000-2007. All content is based on a trust statement acquired in the legal document.