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Command & Conquer 4 - CommandCOM 2009

C&C4 Single Player Ė Junk Town - Page 3

We where then lead into the game room with about 20 machines or so setup to play Command & Conquer 4. Which we all had a turn at playing one of the campaign missions from C&C4 which was really cool. EALA has never let anyone play a campaign mission this early before so it was a pretty cool first for a studio like this.

The Mutants

Sam Bass called this level Junk Town because itís an area thatís been ravaged by Tiberium over the years and even after setting up the Tiberium Control Network and starting to terraform Earth to be suitable for human life once again. The area is still a barren desert and with the major cities wiped out by this former red/yellow zone there is just small colonies setup by the Mutants which I wonít refer to as the Forgotten for the moment as the Mutants in C&C3 were barely human anymore. The Forgotten in Tiberian Sun were humans who suffered from Tiberium mutation and wanted to be included in human society once again, they wanted to be cured to be human once again. The Mutants from C&C3 showed no such signs of intelligence they seemed incredibly barbaric and primitive. This is why I will call them Mutants for the moment until more is revealed about them in C&C4.

The Environment


The Mutants have setup simple camps in this waste land, junk towns similar to what you see in Fallout 3 which suited the environment very well. You also have some nice assets in the Mutant Camps like Roasted Visceroid on a stick over a campfire. The detail to both the environment and the Mutant camps were very well detailed and populated. Iíve got to give EA credit the detail on the environments and maps in C&C4 is the best Iíve ever seen EA do congrats EA for some awesome looking maps. Thereís signs on the terrain of where Tiberium Crystals once were and are the remains of the dormant crystals as well as the odd Tiberium Nodule in a crater in parts of the map which for the moment serve no purpose except for eye candy. Thereís withered remains of treeís in the area and Sam Bass mentioned later that Tiberium Flora and Fauna will be featured in C&C4 which is great to hear. So the environments will only get better as the game develops further.

Gorillas?

I selected the Offensive class Crawler and crashed down to the battlefield next to the Global Stratospheric Transport which it was my mission to Rescue Survivors from Escape Pods of the GST. So I built some Talonís (GDIís Scout units) I also built up some Wolfs essentially Tiberian Sunís Wolverineís on tracks instead of being a Mech and also constructed some Titan Mk2ís. I set out towards the location of the first escape pod. Then I saw this very strange moving Mech coming after me it was jumping around like a Gorilla and when I hovered over, it said Mutant Gorilla.




Mutant Forces Encountered:


Mutant Hovel

Different from its C&C3 Cousin as it isnít used to train only infantry anymore, it now has a door on the ground with a lift which brings up units to the surface from within. Essentially itís a Mutant War Factory and barracks in one from what I could tell. It is quite strong there is also a bonus objective for destroying all the Mutant Hovels on the map in this mission.

Mutant Gorilla

It appears to be a Civilian Mech of sorts perhaps used in construction or heavy lifting. Which the Mutants are using as an exoskeletal attack suit. The Mutant Gorilla jumps around wildly in movement and when it gets in range of your units, it leaps over to them and smashes its arms down onto its target and repeats this inflicting heavy damage at close range. So its a good idea to keep your distance from Mutant Gorillaís and take them out from afar.

Visceroid

Ah nice to see the Visceroid again it looked allot like C&C3ís Visceroid except allot more fleshy looking then in C&C3. These Visceroids are suicidal whether they are trained, bread or have an explosive inside them planted by the Mutants is not clear. But they chase after your units once in range they detonate into a cloud of Tiberium Gas. Cloud much larger then those in Tiberian Sun and as Tiberium Gas should damages all units within its radius as the gas spreads until it dissipates.

Mutant Bus

What appears to be a school bus or public transport bus outfitted with four Machine Gun turrets are particularly nasty as they inflict heavy damage. I prioritised my units to take out these rather strongly armoured Mutant Units when I encountered them.

The Forgotten

After dispatching some Mutant Gorillaís and suffering numerous Suicidal Visceroid explosions I built more units and kept on heading for the first Escape Pod. I then encountered a Mutant Hovel which started spitting out Mutant Units I ordered my Titan Mk2ís to destroy it and they did while my Wolfís defended them attacking the incoming Mutant units. The Hovel was destroyed and I had earned a nice amount of experience from the encounter. I realised then that the Mutants would be great for XP Grinding and levelling up my Crawler. Another note when you destroy enemy units they will ether drop a healing crate or a veterancy crate (you get experience for picking up the crates too). When my Titan Mk2ís picked up the blue veterancy crate they gained a 2nd Laser Cannon on the opposite side of the unit (cool and much like mods that have added Titan Mk2ís) except this Titan Mk2 has dual Laser cannons.
I reached the first Escape Pod and an Engineer popped out, there was the hulk of a Mammoth Tank from C&C3 nearby. Now whether this is a hulk from the Third Tiberium War or if this will be replaced with a Mastodon later is not clear. But for the moment it was a C&C3 Mammoth tank which I thought was kinda neat. I then pressed on with my Titan Mk2ís, Wolfs and my new Mammoth Tank to the 2nd Pod destroyed a couple of Mutant Hovels and Mutant forces encountered on the way. Thatís when I ran into my first Mutant Bus which I dispatched with my Mammoth tank and some Titan Mk2ís a rather tough unit the Mutant Bus. I reached the 2nd Pod and once again there was a Mammoth Tank hulk nearby I fixed it up with the Engineer. Pressed on through the Mutant Hoards and Hovelís once again to the third and final pod rescued two engineers this time and repaired two more Mammoth Tank Hulks.

Whereís the Vinifera?

Then a Hologram appeared on my HUD which was really cool, it was my GDI Commanding Officer a character that would later appear in videos Sam Bass showed us the next day. He ordered me to find and secure the Tiberium Control Nodes to repair the GST. He also warned me that Nod forces had been sighted heading towards my position. So now I had two enemiesís to contend with so I blasted my way through more Mutant Hovels and Mutant forces on my way to the first Tiberium Node. I earned enough experience to purchase the Tier 2 upgrade which allowed me to upgrade some of my units and upgraded my Crawler with a heavier meaner gun too.

The Brotherhood of Nod

Before I reached the first TCN I saw Nod forces attacking the Mutant hoards so I joined in on the battle and started attacking some Nod Scorpions essentially the Scorpion Tank from C&C3 except they now look like a Scorpion and have what appears to be an Obelisk for a tail but not as powerful. I also encountered some Nod Raider buggyís and Nod Interceptor Bikeís upgraded appearance from there C&C3 versions slightly. I then saw the Nod Crawler heading my way I focused all my forces on attacking it. It started to retreat as i had destroyed all its supporting forces. As the crawler was damaged by my attacks I noticed parts of its body started breaking away and showing secondary layers of its armour and parts of its interior electronics, as I continued to damage it more was broken away and revealed more of the unit. The detail on the damage states for the Crawlers in C&C4 is really awesome stuff. Finally the Nod Crawler went down in a ball of flame.

Tiberium Control Nodes

I then reached the first Tiberium Control Node and didnít see the Truck Jason used in his public demo in my build queue. But when I approached the TCN and got in range of it with my units it slowly started to capture with a progress bar and when it was finished some of those Trucks visually appeared on the outside of the TCN interestingly. The first TCN was secured! I then headed towards the next TCN there were four to secure. After blasting my way through a bunch of Gorilla fighters (Get it? If not think Guerrilla) and more Busís o Mutants I encountered another Nod Crawler despatched the Nod Avenger Tanks, Scorpions and Raiders and destroyed their Crawler. Then captured the TCN it was at this point it occurred to me Nod might have 3 or 4 Crawlers on the battlefield and I best be cautious. Thatís when I noticed Nod had captured the first TCN I had secured from me, I decided to go back and recapture it last since Nod could capture more of my TCNs. I left a couple of Titan Mk2ís at the TCN I had just captured to defend it. My forces then travelled east to secure the 3rd TCN I blasted my way through another Nod Crawler and yet more Mutants and their Hovels. Captured the 3rd TCN without too much trouble this time and then headed north to secure the fourth. This is when I split my forces and sent a second smaller group of units to secure the 1st TCN Nod had captured off me. Thankfully their forces had moved on from the first TCN so I recaptured it from Nod and then destroyed the Crawler nearby the fourth TCN and all TCNís were now under my control.

Defend the GST!

Now the Hologram of my CO appeared again on my HUD which was handy he appears on the right side of your HUD and not over the top of the mini map which on occasion could be annoying in older C&Cís. I sent all my forces to back to the GST which a Nod Crawler had already made its way to the GST and was attacking. All Nod forces were converging on that single point of the GST when I arrived I destroyed a Crawler attacking the GST which with the Nod units with it was damaging my GST faster then it was being repaired by the Tiberium Control Grid. I finished off the Nod units around the Crawler and then more Nod units quickly appeared attacking my GST this is when I spread my units out in a perimeter around the GST. This is when two Nod Crawlers come at my location at once; I sent my Crawler and a small group of units after one and a larger group of units after the other Nod Crawler. The larger group I sent finished off the enemy Nod crawler with ease my Crawler with only a couple of Titan Mk2ís to back it up was not doing well, I deployed it to repair the Titans and sent my other forces to backup my Crawler. I managed to destroy this other Nod Crawler just as my Crawler was getting dangerously low on health. I didnít want to experiment with dying given that the GST was crashed next to me though I assumed I would still be able to respawn given thatís built heavily into the game design. Anyway it was at this point my GST finished repairing up to 100% health and took flight in yet again the spetacular flight takeoff scene I had now seen for the third time and was still very cool to watch. That was it for my Single Player I handed my computer over to Phoib from Derelict Studios who had just been picked up by Apoc and brought by to CommandCOM was good to see him again.



The Messiah

Jason had mentioned earlier in the public demo I was at that Joe Kucan would be making an appearance today at GameCOM. So when Apoc announced our special visitor I had little doubt it was Joe Kucan aka Kane himself behind the door. Bursting forth the Messiah immediately noted he must have the wrong room and strolled back out only to return, it was the first time for me meeting Joe so was great to see his antics first hand. When it came to question time I asked Joe what shampoo he used for his illustrious locks of hair. He answered ďYou have not seen the hair on my back, my girlfriend just loves to walk through it like a meadow. I use whateverís on sale my friend and while I do use shampoo to shave my head it does leave it very soft and shiny, itís good for the skinĒ. A hilarious and witty comeback good one Joe ;). Joe also told us the real story of how he got the role as Kane, back at Westwood they did some video tests in Brett Sperryís office. With Joe yelling ďI want you to kill this guy! And Iím pissed off you didnít kill that guy!Ē stuff like that and Joe said when it came down to it ďI tested very well, I was in the room and that is the real story of how I got the role as KaneĒ.

Sailing the Seven Seaís with Captain Kucan

The party boat was awesome we had the EALA Dev team, Jim Vessela, Sam Bass, Jason bender, Mike Glowseki, Apoc, 2Poc and Louis Castle with his son Tony. Of course we had Kane himself at the helm (well maybe not the helm) and all 100 of us Community members aboard. It was one hell of a night and I had allot of fun. My only one very serious complaint to Apoc was where are the women? You couldnít invite the girls from Red Alert 3? But joking aside it was a great night thankyou Apoc and EA. The party boat sailed down the Rhine and I had a great night it gave me a good chance to discuss Tiberian Sun Rising with Louis and talk to Joe a bit, heís an incredibly funny guy and very friendly. I asked Joe on the boat which Command & Conquer was his favourite playing the role of Kane and he answered Tiberian Sun he liked the burnt face makeup the mask, really loved the story and the games atmosphere. Which was good to know hopefully Kane himself might check out Tiberian Sun Rising one day. The Party Boat sailed the Rhine long into the night and afterwards we returned to our hostel for sleep as it was pushing 2 or 3 am and there was still a full day of CommandCOM left to go.




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