.: News Archive
.: Submit News
.: Image Gallery
.: Download Database
PAGE 1 || PAGE 2 || PAGE 3 || PAGE 4 || PAGE 5 || GALLERY
Command & Conquer 4 - CommandCOM 2009
It Begins! CommandCOM 2009 - Page 2We headed back to the secret dwelling of CommandCOM and were greeted by Apoc, and the massing swarm of Community Members and we were all lead into a Press Room and we all took seats, i headed to the back and sat next to my good friends Renardin from CnC Reborn and Lim Yang from the Chinese C&C Community.
Dune 2 – Battle for ArrakisLouis started off with Dune 2 where it all began for Westwood in RTS and what lead to the development of Command & Conquer so a logical place to begin. Louis also had a rather funny story of how Westwood became involved with Virgin when Sir Richard Branson gave him a call. Interestingly Dune 2 was inspired by a game called Military Madness but instead of being turn-based Westwood thought why not make a real time strategy and so they did. The reason Westwood choose to do a game based on the book Dune by Frank Herbert was that Virgin Interactive had the rights to Dune at the time. Unfortunately there was another game in production already called Dune by another company at Virgin. So Westwood quickly changed all the logo art to become Dune 2 so that’s the story behind the name Dune 2.
Command & ConquerThen next game Westwood planned to make was going to be Sword and Sorcery a RTS with Goblins, knights and magic but Virgin rejected the idea based on the fantasy concept. So instead they looked at doing something based in modern times but just a little bit in the future it’s also believable the high tech toys as governments and military keep their cool military gadgets secret. So they started thinking about factions and story. China was on the platter for one of the factions but weren’t much of an enemy and then there was the cold war idea with Russia which later on became Red Alert. So then they had a more realistic thinking about the next war and then the view came to mind of. A charismatic leader who unites the downtrodden of the world into a force leading them to believe they are doing divine work and the rest of the world will be horrified by these horrible acts. So Kane and the Brotherhood of Nod was born and then the Global Defence Initiative essentially the Army of the United Nations. This curiously was a rather eerie prediction of the future if you consider the events that have followed in the past two decades. Virgin predicted C&C would sell 60,000 copies, the game got 150,000 pre-orders and Command & Conquer sold over 1 million copies by the end of the year. The in game look of C&C Westwood did as best to create a photo real look of a satellite view down on the battlefield they did the best they could with the technology at the time.
Command & Conquer Red Alert
Red Alert as many Community veterans would know was originally planned as a 2nd expansion pack for Command & Conquer. However once it was far enough in development it was clear it was a new game in its own right so it grew into Red Alert so it was done as a prequel to Command & Conquer. Later someone asked about Kane in Red Alert and yes it was originally slated as a prequel. But when it was time to do Red Alert 2 it was decided there was so much potential to go bit crazy with the game play and with Red Alert 2 it defiantly grew into its own universe within the franchise.
Command & Conquer Tiberian Sun & FirestormTiberian Sun had alot of cool new things the voxel technology, the terrain deformation the problem with Tiberian Sun is allot of the really cool stuff wasn’t added till towards the end of development and there wasn’t time to use things like terrain deformation in the campaigns as well as Westwood would have liked to. If there was one game Louis could go back and redo it would be Tiberian Sun, because the game had so much more potential then was executed which I would agree it’s exactly why I’m doing Tiberian Sun Rising. Louis would have liked to do more with Sub terrain units and deformable terrain in particular.
Command & Conquer Renegade
Louis loved working on Renegade but admitted he wished they had started with the multiplayer side of the game first. As they did the single player etc then did the multiplayer and realised “whoa that what’s the game should have been”. The base fighting etc all turned out great but unfortunately due to time restraints the multiplayer code was a bit jumpy and things not as polished as would have liked.
Command & Conquer Red Alert 2 & Yuri’s RevengeRed Alert 2 and Yuri’s Revenge is Louis’s favourite C&C game based on game play, on story Louis’s favourite is the Tiberium series. Which I will agree Yuri’s Revenge has some wicked game design and game play. Louis also brought up the story behind the Red Alert 2 Box Art which I remember finding out about this on Wikipedia some time back. The Twin Towers were printed onto the Red Alert 2 box art with Soviet planes flying toward it in June, come September that year they all had to be destroyed and reprinted without them. Though the Twin Towers were still in the in game FMV’s and missions but was too late to remove it though the Twin Towers were renamed to something else in game if I remember correctly.
Louis talked briefly about C&C Generals, C&C3 Tiberium Wars and Red Alert 3. It was really great that Louis was at CommandCOM for the event as he has left EA so cheers to Apoc for organising this. Good luck in your future endeavours Louis its been a fantastic 15 odd years of C&C!
Ze Big Mike’s C&C4 DemonstrationThe next presentation was given by Mike Glowseki or “Big Mike”, the Producer for C&C4 interestingly Mike was a tester for Dune 2 back in the day and was working for Virgin Interactive. Mike started off his presentation with the 4 C’s of C&C4: Conclusion, Career,-Classes and Crawler
Twilight of the Tiberian Series – The Title Revealed!After the presentations Apoc asked the Community members nearby to remove the pieces of paper covering the subtitle of Command & Conquer 4. I was delighted when I read the title “Tiberian Twilight” being the last chapter of the Tiberian Saga but not the universe no other name would suit this game. Especially since the game visually reminds me alot of the images from Westwood’s Command & Conquer 3 using the Generals engine project name C&C Incursion. Both the ideas implemented on the interface and the visual look of the units and style remind me allot of Incursion which the fans called Tiberian Twilight so it’s very fitting indeed.
PAGE 1 || PAGE 2 || PAGE 3 || PAGE 4 || PAGE 5 || GALLERY
© 2000-2007 CnC Source
Layout and Graphics by Assassin and Midnight Wolf of CnC Source. The text and graphic content of CnC Source HTTP and FTP sites is Copyright © 2000-2007. All content is based on a trust statement acquired in the legal document.