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Story

Command & Conquer 2: Tiberian Sun takes place more than twenty years after the dramatic finale of Command & Conquer. The player joins the fight between the imperialistic Global Defensive Initiative and the hard-core revolutionaries that form the Brotherhood of Nod. Fed by the plentiful organic material found in the earth's temperate zones, the plentiful resource tiberium has expanded at an alarming rate. After turning a deaf ear to warnings of the possible side effects of prolonged exposure to tiberium years earlier, the horrific effects of tiberium mutation have forced the GDI to evacuate much of the population to arctic settlements to avoid contamination. The Brotherhood of Nod, already dealt a serious blow after the apparent loss of its charismatic leader Kane, seeks refuge from Tiberium in subterranean caves. Without Kane to guide them, Nod has become fragmented and fractionalized - and even more dangerous than before. Nod began to experiment with tiberium, looking for ways to enhance its population of elite troops and enlisted personnel through genetic mutation while GDI fights to maintain order in the remaining habitable land. Caught in the middle are the victims of the tiberium scourge - mutants neglected by GDI and abused by the Nod. They call themselves the Forgotten. And so, a new generation of global conflict begins...

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