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This section contains the most up to date information available for the Soviet infantry, vehciles, vessels and aircrafts in Red Alert. If you believe any of this information is incorrect or you believe information is lacking. Please make send all your comments to Assassin


Picture Description
Equipped with chainguns, a group of Hinds will cause a large amount of damage to any structure or unit, although a single Hind cannot do significant damage to anything other than infantry. They can land anywhere on the map that is explored, not just on their helipads. One Hind is included in the cost of building a Soviet helipad.
Can carry up to 5 infantry units and can land anywhere on the map that has already been uncovered. It has no weapons which makes it a vulnerable target, but if it makes it with a few Tanyas inside a base, it can cause chaoes to the enemy, especially as it doesn't show up on radar when flying. Best used when you have created another distraction like aw group of 5 tanks!
A group of 6 of these can destroy any building if they are not shot down before releasing their powerful and accurate missiles. They will probably destroy a building before they are shot down but they might not return at all! They can't shoot moving targets and can only land on their arifield.
The original Soviet attack plane. Yaks are slow and weak. Not worth building when Migs are available, but occasionally useful in some missions. They are very powerful in groups on any building because their chaingun pierces right through the structures armor.
Often under-used, but very useful unit. An engineer can repair most friendly structures to full strength instantly. If they enter an enemy building they damage it by around 25% and capture it if it is already below 25% strength, or 4 engineers can take a building easy. A captured building is treated as one of your own and can have other friendly structures placed next to it.
They are very useful against all infantry, they have a guard range of 7 sqaures and dog logic, which means they attack any incoming spies by themselves. They are a bit expensive but worth it if your enemy sends you lots of infantry!!
This is the cheapest units and carries a small gun. Useful in groups, it is possible to kill a tank with a couple of these, if they don't get run over. Sometimes, you get them when a structure is destroyed or sold.
Very slow, but very powerful against infantry but not real good against tanks. They can kill groups of infantry with a couple of shots. They will destroy any structure that has wood armor (power plants...) easily. If they are killed they go up in flames so keep the always far from any other infantry units.
The fastest infantry and it throws grenades at the enemy. Very good at taking out slow moving infantry or anything stationary. If they are killed they go up in flames damaging any nearby unit (kills nearby infantry instantly).
The most important unit in the game - you need harvesters to collect ore and gems and take them to the refinery in order to make money. They have good armor but no defences whatsoever except to run over infantry. Keep them guarded by a few rocket soldiers and tanks. Auto-Repairs itself to half strength when it gets damaged.
The most cost-effective ground unit. The heavy tank is similar to the Medium tank with the exception of two powerful turret guns. A large group of these can only really be stopped by another large group of them or several tesla coils protected by walls. These are very useful for those who like tank rushing!
Slow and expensive, the Mammoth tank is extremely effective in large groups. They are difficult to destroy because of their strong Armor which heals itself up to half strength! This can also fire upon aircraft and is effective against infantry. Not very effective against aircrafts, rocket soldiers are more powerful.
Drops Anti-infantry mines. They can only be seen by the player who mined them, and they can cause a lot of damage to an incoming infantry force driving through a minefield. Rarely used because infantry can be easily killed and are small in size....so there's a small chance that an infantry will pass over it except in groups!
These baby's launch very powerful rockets over a long range. Two of these can take out most buildings in one shot while staying out of range of enemy defences. But they have a very light armor so protect them well!
The MCV short for Mobile Contrustion Vechile is the unit that allows you to construct a base the MCV once deployed will deploy into a Contruction Yard which you will use to build your base make sure to protect the Contruction Yard because without it you won't be able to build anything without it.

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