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Added Features

7 New Units playable in both solo play missions and multiplayer games

18 all-new missions

100 new multiplayer maps

Specially-designed maps for 2 and 4 player multiplayer matches

Larger size multiplayer MEGA maps -- twice the size

8 new battlesongs expanding the Red Alert soundtrack to 35 tracks!


MINIMUM SYSTEM REQUIREMENTS: Pentium Processor required, Windows 95 or MS-DOS required, 8 megs of RAM (16 MBs strongly recommended), double-speed CD-ROM,30 MBs free on hard drive, 28.8 kbps modem or direct internet connection, Winsock 1.1 compliant TCP/IP stack

VIDEO CARDS SUPPORTED: 1MB local bus, Microsoft DirectDrawTM compatible video card (640 x 400 or 640 x 480 pixels in 256 colors)

AUDIO DEVICES SUPPORTED: Sound Blaster: 8-bit cards, 16-bit cards and the AWE 32. ESS: 488, 688, 1488, 1688, 1788. MediaVision: PAS 16, PAS Studio, PAS Plus, Pro 3D, and Blue Light Special. Aztec: Nova 16, Washington 16, Rocky 2, or Microsoft DirectSoundTM supported sound card.


Aftermath Soviet Units
Picture
Description
The Tesla Tank is the greatest mobile unit with Tesla capabilities. This unit can easily destroy other tanks in combat. The only disadvantage is its weak armor.
The missile submarine is the new installment into water inforcements for the soviet side. Like the other original submarine it can practically go undeteched into enemy territory and then spring into action, packing a punch with missiles.
"Its Time To Fry", and that is certainly correct. The name says it all in this infantry unit. He shocks his enemies by using the power of short eletrical shock to fry his enemies. One of the best units alike with the Commando ( from Tiberian Dawn ) and Tanya.
The M.A.D tank is capable of taking out a whole base. Used in groups of three and four the M.A.D tanks can wipe out a whole base from the face of the earth. It uses a deploying technique to send a shockwave throughout the group destroying itself, and any other vehcile or structure in the nearby radius.

Aftermath Allied Units
Picture
Description
The chronotank posses the abilities to chronoshift itself to a an alternate position on the map once it has been charged up. Using it heat seeker missiles, it is sure to destroy various enemy defences within seconds.
Ever had a vehcile out in the middle of a map, half damaged and you dont think he will get back to base in time. Well the mechanic is your answer. He repairs vehciles by cleverly flickering his spanner to those vehciles in need.
Demolition Trucks are very devastating when blow up by enemy forces or told to attack something it will self destruct with a nucluer explosion causing alot of damage so keep these out of your base unless you want the enemy sneeking up. Then blowing your base to bits.

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