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USA's Vehicles and Aircraft


Unit
Info
Construction Dozer

Ingame Shot
Build Cost: 1000 Credits
Prerequisites: Command Center

Description: The Construction Dozer is responsible for construction of all USA structures it can also build new Command Centers if you happen to lose yours. You can only build Construction Dozers from a Command Center so if you loose that and all your dozers you will loose the ability to build structures.

Abilites:
Clear Mines

Will go to the targeted area search for mines and remove them to allow safe travel for friendly units.
Unit
Info
Chinook

Ingame Shot
Build Cost: 1200 Credits
Prerequisites: Supply Center

Description: The Chinook is used to pick up supplys and drop them off at the supply center for credits. But it can also be used for transportation of 8 troops. If you load it with Rangers you can perform a Combat Drop if this is used on a garrisoned structure it will kill all enemy infantry inside.

Abilities:
Combat Drop

Ingame Shot
Can only be used if Rangers are in the Chinook, they will jump down on cable lines into the targeted Garrisoned structure and kill all enemy infantry inside. A nice quick way to clean out structures quickly.
Unit
Info
Crusader

Ingame Shot
Build Cost: 900 Credits
Prerequisites: War Factory

Description: The Crusader Tank is USA's frontline unit in groups they can demolish enemy vehicles and buildings but there weakness is against aircraft and missle armed infantry. Advancing American Technology has allowed for Drones to be built there are two to choose from and only one can be chosen per tank there is the Battle Drone and Scout Drone.

Upgrades:
Advanced Training

Can be researched from the Strategy Center it gives most units the ability to gain veterancy at twice the usual speed. It costs 1500 credits and is a very useful upgrade.

Composite Armor

Crusaders and Paladins get +25% armor and this costs 2000 credits and can be researched from the Strategy Center.

Drone Armor

All drones get +25% armor it can be researched from the Strategy center and costs 500 credits to research.

Abilities: (only one of these can be built per unit)
Battle Drone

Ingame Shot
Fires a small machine gun at enemy units and repairs its parent vehicle when the parent unit is at rest. Quite a useful upgrade its great for increasing efficiency against infantry and it can also repair the unit its on. It costs 300 credits for this to be built onto the unit.

Scout Drone

Ingame Shot
Extends sight range and reveals hidden enemies good to put on a Hummer to make it a better exploring unit then it already is. Not too useful but good for scouting out the area non the less. This drone costs 300 credits to be built onto the unit.
Unit
Info
Hum-Vee

Ingame Shot
Build Cost: 700 Credits
Prerequisites: War Factory

Description: Can be used to transport 5 infantry units and they can fire through the fire-ports on the Hum-Vee, so its wise ti load these with infantry for additional damage. There is also a missle upgrade to give it a bit more firepower and with most USA units it has the drones. Good against infantry and weak against vehicles until it gets the TOW Missle upgrade or it is loaded with Missle Defenders.

Upgrades:
TOW Missle

Ingame Shot
Can be researched from the War Factory it costs 1200 credits. It arms Humvees with a missile it can fire at ground or air targets. Making the Hum-Vee a more deadly adversary.

Drone Armor

All drones get +25% armor it can be researched from the Strategy center and costs 500 credits to research.

Abilities: (only one of these can be built per unit)
Battle Drone

Ingame Shot
Fires a small machine gun at enemy units and repairs its parent vehicle when the parent unit is at rest. Quite a useful upgrade its great for increasing efficiency against infantry and it can also repair the unit its on. It costs 300 credits for this to be built onto the unit.

Scout Drone

Ingame Shot
Extends sight range and reveals hidden enemies good to put on a Hummer to make it a better exploring unit then it already is. Not too useful but good for scouting out the area non the less. This drone costs 300 credits to be built onto the unit.
Unit
Info
Ambulance

Ingame Shot
Build Cost: 600 Credits
Prerequisites: War Factory

Description: Can be used to transport 3 soldiers as well as heal friend soldiers in the area it can also be used to clean up radiation and toxins.

Upgrades:
Drone Armor

All drones get +25% armor it can be researched from the Strategy center and costs 500 credits to research.

Abilities:
Clean Toxins

Ingame Shot
Automatically cleans up bio toxins and radiation surrounding the targeted area, useful for cleaning up GLA's toxic attacks.

(Only one of these can be built per unit)
Battle Drone

Ingame Shot
Fires a small machine gun at enemy units and repairs its parent vehicle when the parent unit is at rest. Quite a useful upgrade its great for increasing efficiency against infantry and it can also repair the unit its on. It costs 300 credits for this to be built onto the unit.

Scout Drone

Ingame Shot
Extends sight range and reveals hidden enemies good to put on a Hummer to make it a better exploring unit then it already is. Not too useful but good for scouting out the area non the less. This drone costs 300 credits to be built onto the unit.
Unit
Info
Tomahawk

Ingame Shot
Build Cost: 1200 Credits
Prerequisites: War Factory, Strategy Center

Description: The Tomahawk is America's long range artillery unit capable of launching missles over long distances to destroy there targets. Great for use against enemy structures and good support fire against enemy vehicles but is vulnerable to attack from infantry and aircraft or anything that gets close to it.

Upgrades:
Advanced Training

Can be researched from the Strategy Center it gives most units the ability to gain veterancy at twice the usual speed. It costs 1500 credits and is a very useful upgrade.

Drone Armor

All drones get +25% armor it can be researched from the Strategy center and costs 500 credits to research.

Abilities: (only one of these can be built per unit)
Battle Drone

Ingame Shot
Fires a small machine gun at enemy units and repairs its parent vehicle when the parent unit is at rest. Quite a useful upgrade its great for increasing efficiency against infantry and it can also repair the unit its on. It costs 300 credits for this to be built onto the unit.

Scout Drone

Ingame Shot
Extends sight range and reveals hidden enemies good to put on a Hummer to make it a better exploring unit then it already is. Not too useful but good for scouting out the area non the less. This drone costs 300 credits to be built onto the unit.
Unit
Info
Paladin

Ingame Shot
Build Cost: 1100 Credits
Prerequisites: War Factory, 1 Star General

Description: The Paladin Tank is the USA's most advanced front-line vehicle armed with a state of the art laser to destroy incoming missles and infantry. As well as having the standard tank weapon its strong against all targets except aircraft. To build it you will need to reach the rank of a 1 Star General then it will cost you 2 experiance points to be able to build it.

Upgrades:
Composite Armor

Crusaders and Paladins get +25% armor and this costs 2000 credits and can be researched from the Strategy Center.

Drone Armor

All drones get +25% armor it can be researched from the Strategy center and costs 500 credits to research.

Abilities: (only one of these can be built per unit)
Battle Drone

Ingame Shot
Fires a small machine gun at enemy units and repairs its parent vehicle when the parent unit is at rest. Quite a useful upgrade its great for increasing efficiency against infantry and it can also repair the unit its on. It costs 300 credits for this to be built onto the unit.

Scout Drone

Ingame Shot
Extends sight range and reveals hidden enemies good to put on a Hummer to make it a better exploring unit then it already is. Not too useful but good for scouting out the area non the less. This drone costs 300 credits to be built onto the unit.
Unit
Info
Raptor

Ingame Shot
Build Cost: 1400 Credits
Prerequisites: Air Field

Description: The Raptor is one the most resillent aircraft in USA's arsenal the Raptor has the abilitie to engage in dogfights with other aircraft. As well as being able to attack ground targets its real strengths are against light vehicles, tanks and espically enemy aircraft. When in the vicinity of enemy anit-air defences they won't last very long. You can only fit 4 planes per Air Field any more then that and you'll need to build another Air Field. It also needs to refuel and reload at the Air Field once its run of out ammo.

Upgrades:
Advanced Training

Can be researched from the Strategy Center it gives most units the ability to gain veterancy at twice the usual speed. It costs 1500 credits and is a very useful upgrade.

Laser Missles

Raptor and Stealth Fighter missiles do +25% more damage. It can be researched from the Air Field and costs 1500 credits to research this upgrade.
Unit
Info
Comanche

Ingame Shot
Build Cost: 1500 Credits
Prerequisites: Air Field

Description: The Comanche is one of the USA's more powerful aircraft fires missles and cannons its great for destroying enemy tanks, light vehicles and infantry but is susceptable to enemy air defences. It also rearms in the air and does not need to return to the Air Field to reload which is a bonus which means you can build as many Comanches as you want from the one airfield. If you want to repair a Comanche you must order it back to the Air Field to land and it will repair itself.

Upgrades:
Advanced Training

Can be researched from the Strategy Center it gives most units the ability to gain veterancy at twice the usual speed. It costs 1500 credits and is a very useful upgrade.

Comanche Rocket Pods

Ingame Shot
Gives Comanches the abilitie to fire a rocket barrage doing devastating damage. It launchs a frenzy of missles over the selected area great for laying waste to large armys. It costs 800 credits and can be researched from the Air Field.

Abilities:
Fire Rockets

Ingame Shot
Fire a barrage of rockets at the target area spreading a frenzy of missles in that area doing alot of damage. Best used with large groups of Comanches you can decimate entire armys. However once used the Commanche takes time to reload for this attack to work again.
Unit
Info
Aurora Bomber

Ingame Shot
Build Cost: 2500 Credits
Prerequisites: Air Field, Strategy Center

Description: Super-sonic attack makes Aurora immune to enemy fire. After super-sonic attack, Aurora speed is reduced to 50%. Very good for destroying enemy structures but once its dropped its payload it is susceptable to enemy air defences and fighters.

Upgrades:
Advanced Training

Can be researched from the Strategy Center it gives most units the ability to gain veterancy at twice the usual speed. It costs 1500 credits and is a very useful upgrade. It will have to rearm, refuel and repair at the airfield and an Air Field can only hold 4 planes per Air Field.
Unit
Info
Stealth Fighter

Ingame Shot
Build Cost: 1600 Credits
Prerequisites: Air Field, 1 Star General

Description:Enemy units require several seconds to lock-on before they can fire they are strong for taking out enemy defences but can be easily destroyed be enemy fighters. Requires a rank of 1 Star General and will need 1 experiance point to enable it to be built by youe air field. It will have to rearm, refuel and repair at the airfield and an Air Field can only hold 4 planes per Air Field.

Upgrades:
Advanced Training

Can be researched from the Strategy Center it gives most units the ability to gain veterancy at twice the usual speed. It costs 1500 credits and is a very useful upgrade.

Laser Missles

Raptor and Stealth Fighter missiles do +25% more damage. It can be researched from the Air Field and costs 1500 credits to research this upgrade.


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