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USA's Structures


Structure
Info
Command Center

Ingame Shot
Build Cost: 2000 Credits
Prerequisites: None

Description: From here you can build the most vital unit to your survival the Construction Dozer and you can also command certain super weapons and abilites listed below. It also provides radar unlike China's Command Center the USA do not have to upgrade there Command Center to get radar.


Abilites:
A10 Missle Strike

Ingame Shot
Is very strong against enemy structures so its perfect for bombing runs. You can use it every 4 minutes and you need to be a 3 Star General there are 3 different levels for this attack. Each level the experiance points required increases by 1 point and level 1 costs 1 experiance point. Level 1 sends 1 A10 Thunderbolt, Level 2 sends 2 A10's and Level 3 sends 3 A10's to attack.

Paradrop

Ingame Shot
Drops rangers by plane into the targeted you can use it every 4 minutes and you need to be a 3 Star General there are 3 different levels for this attack. Each level the experiance points required increases by 1 point and level 1 costs 1 experiance point. Level 1 drops 5 Rangers, Level 2 drops 10 Rangers and Level 3 drops 20 Rangers.

Spy Drone

Ingame Shot
Requires you to be a 1 Star General and costs 1 experiance point it then can be deployed from the Command Center. Then it will deploy itself on the targeted enemy unit it is camouflaged against enemy sight and radar, it will reveal enemy positions. It functions just like a Scout Drone except on an enemy unit and its working for you.

Repair Vehicles (Emergency Repair)

Repairs the targeted area of vehicles it can be used every 4 minutes, to get this weapon you need to reach the level of 3 star Generals and the experiance points vary for this ability. Because there are 3 different levels first level costs 1 experiance point then level 2 costs 2 points and level 3 costs 3 points. Level 1 repairs for 30 seconds, level 2 repairs for 45 seconds and level 3 repairs for 60 seconds.

Fuel Air Bomb

Ingame Shot
USA's most deadly attack this is deployed by a airplane which drops the fuel over the targeted area it is then ignighted and destroys everything in its wake (well almost). It can be used every 6 minutes and requires that you be a 5 Star General to use it, it also costs you 5 experiance points to get the weapon.

Spy Satellite

Ingame Shot
Reveals target area it can spot hidden units and can be used every minute. This comes with the Command Center and is a very useful ability for exploring or tracking down that pesky Black Lotus attacking your base.
Structure
Info
Cold Fusion Reactor

Ingame Shot
Build Cost: 800 Credits
Prerequisites: None

Description: The power plant gives power to the USA base and it can be upgraded to have control rods which increases its power output.

Upgrades:
Control Rods

Ingame Shot
Reactor will provide 100% more power, this upgrade costs 800 credits.
Structure
Info
Supply Center

Ingame Shot
Build Cost: 2000 Credits
Prerequisites: Cold Fusion Reactor

Description: The Supply Center is a critical structure because it gathers supplys for your base which will give you credits. There are other ways of obtaining money but this is the best way. When built it comes with a Chinook Helicopter which gathers your supplys and additional Chinook's can be built from the Supply Center.
Structure
Info
Barracks

Ingame Shot
Build Cost: 600 Credits
Prerequisites: None

Description: Trains all America's soldiers and you can research some upgrades from here.

Upgrades:
Capture Buildings

Ingame Shot
Gives the Ranger the abilite to capture enemy structures but must be researched first before they can use this ability. This ability costs 1000 credits to research and it can be researched from the barracks.

Flash-Bang Grenades

Ingame Shot
This has to be researched from the Barracks before it can be used by the Ranger but it costs 800 credits and the grenade is espically good for killing infantry. Also if you lob a grenade into a garrisoned building it will kill all infantry inside.
Structure
Info
Patriot Battery

Ingame Shot
Build Cost: 1000 Credits
Prerequisites: Cold Fusion Reactor

Description: Ground and air defense. Can relay position of enemy to nearby patriots. Do not rely on a whole bunch of these for defence they are susceptable to fire from artillery.


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