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USA's Infantry


Infantry
Info
Ranger

Ingame Shot
Build Cost: 225 Credits
Prerequisites: Barracks

Description: The Ranger is the standard proud American Marine armed with a Machine Gun they are not much threat. But they can be given the Capture Building Ability, Flash Bang Grenades and Advanced Training which once there given all this they can really be quite deadly.

Upgrades:
Capture Buildings

Ingame Shot
Gives the Ranger the abilite to capture enemy structures but must be researched first before they can use this ability. This ability costs 1000 credits to research and it can be researched from the barracks.

Flash-Bang Grenades

Ingame Shot
This has to be researched from the Barracks before it can be used by the Ranger but it costs 800 credits and the grenade is espically good for killing infantry. Also if you lob a grenade into a garrisoned building it will kill all infantry inside.

Advanced Training

Can be researched from the Strategy Center it gives most units the ability to gain veterancy at twice the usual speed. It costs 1500 credits and is a very useful upgrade.

Abilites:
Machine Gun

Switches to machine gun mode for all purpose attacking
Infantry
Info
Missle Defender

Ingame Shot
Build Cost: 300 Credits
Prerequisites: Barracks

Description: The Missle Defender is great for destroying enemy vehicles and aircraft but is quite weak against infantry. It also has a laser attack ability which it then uses to fire rapid missles at the target.

Upgrades:
Advanced Training

Can be researched from the Strategy Center it gives most units the ability to gain veterancy at twice the usual speed. It costs 1500 credits and is a very useful upgrade.

Abilites:
Laser Missle Attack

Ingame Shot
The Missle Defender uses this ability to lock onto a target and fire multiple missles at the target at once.
Infantry
Info
Colonel Burton

Ingame Shot
Build Cost: 1500 Credits
Prerequisites: Barracks, Strategy Center

Description: Colonel Burton is the Havoc of C&C Generals and yes he even says "I got a present for ya" it just woulnd't be C&C without this saying :D. This guy is the kick ass hero unit of the USA he has a build limit of 1 so you can only have one of him at any given time. But he has alot of abilites most of them involving bombs and c4 and he also has a knife. One of his most deadly abilites is he is totally camoflaged from enemy sight until he uses one of his abilites, so watch out for this guy hes got a present for ya! His only real weakness is against scouts because they can reveal his location when camoflaged. Advanced Training does not affect him for obvious reasons hes already powerful enough ;).

Abilites:
Knife Attack

Use knife on targeted enemy soldier to make a silent attack. Great for killing of infantry in a stealthy manner :) if the enemy has no detectors they will see there infantry just dieing (quite funny).

Timed Demo Charge

Ingame Shot
Place a timed demolition charge, that will explode once its timer reachs 0.

Remote Demo Charge

Ingame Shot
Place a remote-controled demolition charge you can detonate at any time. You can plant as many as you want and then detonate them all at once great for setting up traps.

Detonate Charges

Ingame Shot
Detonates all remote charges the instant you use this.
Infantry
Info
Path Finder

Ingame Shot
Build Cost: 600 Credits
Prerequisites: Barracks, 3 Star General

Description: The Path Finder is a sniper unit that is perfectly camoflagued from enemy sight it can only be spotted by scouts and can only be seen when it fires. Its great for picking of incoming enemy infantry and they can also spot enemy camoflagued units as well. You are required to reach a rank of 3 Star General and get 2 experiance points to make him available for building.

Upgrades:
Advanced Training

Can be researched from the Strategy Center it gives most units the ability to gain veterancy at twice the usual speed. It costs 1500 credits and is a very useful upgrade.


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