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GLA's Infantry


Infantry
Info
Worker

Ingame Shot
Build Cost: 200 Credits
Prerequisites: Command Center

Description: The Worker builds all GLA structures, Repairs bridges, collects supplies and can clear mines from the targeted area. Can be built from the Command Center or the Supply Stash.

Abilites:
Clear Mines

Ingame Shot
Will go to the targeted area search for mines and remove them to allow safe travel for friendly units.
Infantry
Info
Rebel

Ingame Shot
Build Cost: 150 Credits
Prerequisites: Barracks

Description: The Rebel is the standard GLA soldier, armed with a machine gun and even though not too useful at first until you start employing there available upgrades. Once they have been purchased the Rebels are quite deadly and useful to the GLA force.

Upgrades:
Capture Buildings

Ingame Shot
Gives the Rebel the abilitie to capture enemy structures but must be researched first before they can use this ability. This ability costs 1000 credits to research and it can be researched from the Barracks.

AP Bullets

+25% damage bonus to Rebel, Technical, Quad Cannon and Jarmen Kell this upgrade costs 2000 credits and can be researched from the Black Market.

Camouflage

Rebels are hidden from enemy sight when not shooting or moving, this upgrade costs 2000 and be purchased from the Palace.
Infantry
Info
RPG Trooper

Ingame Shot
Build Cost: 300 Credits
Prerequisites: Barracks

Description: The RPG Trooper is GLA's Anti-Tank infantry, good against tanks but weak against infantry. With there Amror Piercing Rockets upgrade they can do even more damage.

Upgrades:
AP Rockets

+25% damage bonus all Rocket attacks and costs 2000 credits it can be purchased from the Black Market.
Infantry
Info
Terrorist

Ingame Shot
Build Cost: 200 Credits
Prerequisites: Barracks

Description: GLA's Kamikaze unit they die for there cause! When ordered to attack they will run up to the target and detonate themselves good against tanks and buildings. But against infantry and light vehicles he is usually killed before he can detonate himself.

Abilites:
Car Bomb

Ingame Shot
The Terrorist will enter the targeted civilian car and fill it with explosives. Then all you have to do is drive it into your target and it will do more damage them he would on foot. By using cars it also increases his speed and armor a very useful attack, until you run of out of cars on the map.
Infantry
Info
Angry Mob

Ingame Shot
Build Cost: 800 Credits
Prerequisites: Barracks, Palace

Description: What more can we say? Its an angry mob of people armed with pistols until you upgrade there weapons to AK-47's, theres about 5-8 people in each mob. They are strong against infantry and vehicles remember they also have a Fire Bomb abilitie. They are weak though against flame weapons, toxic weapons and flash-bang grenades

Upgrades:
Arm the Mob

Ingame Shot
Arms all Angry Mobs with AK-47s at a cost of 1000 credits and can be purchased from the Palace.

Abilites:
Fire Bomb

Ingame Shot
Use fire bombs (molotov cocktails) on the target, very effective against groups of infantry or vehicles,
Infantry
Info
Hijacker

Ingame Shot
Build Cost: 400 Credits
Prerequisites: Barracks, Palace, 3 Star General

Description: The Hijacker is one of the most useful GLA infantry units it can capture the targeted enemy vehicle, however he is unarmed so can be killed quite easily. An advantage is he is camouflaged from enemy sight while he is stationary but as soon as he moves hes visible to the enemy. You are required to be a 3 Star General to get this unit and you will need to spend 1 experiance point to make him available for building.

Abilites:
Hijack

Hijack the target enemy vehicle to bring in under your control.
Infantry
Info
Jarmen Kell

Ingame Shot
Build Cost: 1500 Credits
Prerequisites: Barracks, Palace

Description: Jarmen Kell is a an elite Sniper of the GLA he is camouflaged to the enemy when hes not using any of his abilites. He can garrison himself in a structure to snipe enemy soldiers he can also use his Sniper Attack to kill the crew of an enemy vehicle making it vulnerable to capture. He can attack all targets with ease except for aircraft, his sniper attack does have a charge delay so you can't just rely on that.

Abilites:
Sniper Attack

Kill the crew of the targeted enemy vehicle making it vulnerable to capture. However gets there infantry unit into the unit first gets it. Meaning the enemy can capture it back while it is unmanned if they have some infantry with them but if you get in first you will get control of the unit.


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