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China's Vehicles and Aircraft


Unit
Info
Construction Dozer

Ingame Shot
Build Cost: 1000 Credits
Prerequisites: Command Center

Description: The Construction Dozer is the building might of the Chinese Empire through this unit you will build all of your structures. This unit can only be built from the command centre and it can also build new command centres if you happen to lose yours.


Abilites:
Clear Mines

Will go to the targeted area search for mines and remove them to allow safe travel for friendly units.
Unit
Info
Supply Truck

Ingame Shot
Build Cost: 600 Credits
Prerequisites: Supply Center

Description: The Supply Truck is the backbone of China's war machine it gathers supplys and returns them to the Supply Center to earn Credits. There are other ways to earn money but this is one of the most effecient ways.
Unit
Info
Battlemaster

Ingame Shot
Build Cost: 800 Credits
Prerequisites: War Factory

Description: The Battlemaster although is China's basic tank unit it is still quite powerful it is strong against vehicles and structures but is weak against infantry and aircraft. When in groups they get a horde bonus which increases the stats of the tank and with the Nationalism upgrade they get an even greater horder bonus.

Upgrades:
Nationalism

Ingame Shot
Gives the Red Guard, Tank Hunter and Battlemaster a 25% increase to there horde bonus. This can be researched from the Propaganda Center it costs 2000 credits to research.

Uranium Shells

Gives +25% shot damage to the Battlemaster and Overlord, this can be researched from the Nuclear Missle Silo and costs 2000 credits.

Nuclear Tanks

Gives a +25% speed upgrade to the Overlord's and Battlemaster's movement speed, this can be researched from the Nuclear MIssle Silo and costs 2000 credits.
Unit
Info
Troop Crawler

Ingame Shot
Build Cost: 1400 Credits
Prerequisites: War Factory

Description: The Troop Crawler is China's APC unit it comes with 8 Red Guard already inside which makes it strong against infantry and buildings but weak against tanks and aircraft. It also has sensors built in to detect hidden enemy units good to use as detectors throughout your base.
Unit
Info
Dragon Tank

Ingame Shot
Build Cost: 800 Credits
Prerequisites: War Factory

Description: The Dragon Tank certainly earns its name being a flame tank it can burn enemy infantry while inside a garrisoned structure. Its strong against infantry and buildings but is helpless against enemy vehicles and aircraft. It also has a Fire Wall ablitiy with sprays fire onto the ground and spreads for a distance. It also has a Black Napalm upgrade which increases its damage and gives it a blackish/blueish flame.

Upgrades:
Black Napalm

Ingame Shot
+25% damage to all flame weapons and gives them all a blackish/blueish flame that looks really cool. It can be researched from the War Factory and costs 2000 credits.

Abilites:
Fire Wall

Ingame Shot
When in use the Flame Tank spreads the flame out and sends it zig zagging outwards to fry groups of infantry coming in rather then its normal attack just flaming a particular spot. While in Flame Wall mode it turns everything in front of it into a blazing inferno!
Unit
Info
Gattling Tank

Ingame Shot
Build Cost: 800 Credits
Prerequisites: War Factory

Description: The Gattling Tank is very strong against infantry and aircraft but against a tank it doesn't stand much of a chance on its own. But with its rapid succession of bullets getting faster and faster makes it quite formidable and when its Chain Guns are upgraded it can fire even faster.

Upgrades:
Chain Guns

+25% rate of fire all gattling weapons and it can be researched from the War Factory it also costs 1500 credits.
Unit
Info
Inferno Cannon

Ingame Shot
Build Cost: 900 Credits
Prerequisites: War Factory, Propaganda Center

Description: Creates a firestorm when in large groups its strengths are against enemy base defences and infantry and very weak against tanks and aircraft. Since its an artillery unit it is long range only so you will need to defend these guys from danger. They also are affected by the Black Napalm upgrade which increases there flame explosion damage by 25%.

Upgrades:
Black Napalm

Ingame Shot
+25% damage to all flame weapons and gives them all a blackish/blueish flame that looks really cool. It can be researched from the War Factory and costs 2000 credits.

Artillery Training

This requires that you be a 1 star Generals you'll start with that star but you need 1 experiance point to research it which you also start with. So if you choose this right off or whenever you do choose it. It will make all Inferno Cannons and Nuke Cannons built since the upgrade will be veterans.
Unit
Info
Overlord

Ingame Shot
Build Cost: 1800 Credits
Prerequisites: War Factory, Propaganda Center

Description: The Overlord tank is the God of all tanks why do you think its called the Overlord? It has twin barrels just like a Mammoth Tank BUT has very powerful upgrades. You can only choose one of them per Overlord tank but you can build a Bunker, Gattling Gun or a Speaker Tower on the actual tank! Which increases its power alot which I'm sure you can imagine and on top of all that it has two upgrades listed below to make it even more devastating. Without any of its upgrades its strong vs vehicles and buildings but weak against rocket-armed infantry and aircraft. But depending on the upgrades you use this can be overcome the possibilites of this tank are almost limitless.

Upgrades:
Uranium Shells

Gives +25% shot damage to the Battlemaster and Overlord, this can be researched from the Nuclear MIssle Silo and costs 2000 credits.

Nuclear Tanks

Gives a +25% speed upgrade to the Overlord's and Battlemaster's movement speed, this can be researched from the Nuclear MIssle Silo and costs 2000 credits.

Subliminal Messaging

Ingame Shot
Gives +25% to all speaker bonus's it also costs 500 credits and can only be researched from the Propaganda Center. NOTE: Will only affect the Overlord if it has the Propaganda Tower upgrade.

Abilites: (only one can be chosen per Overlord)
Battle Bunker:

Ingame Shot
Build a Bunker on this Overlord this bunker can be occupied by 5 of your troops costs 400 credits.

Gattling Cannon:

Ingame Shot
Build a Gattling Cannon on this Overlord to make it more offensive against infantry and aircraft costs 1000 credits.

Propaganda Tower:

Ingame Shot
Build a Speaker Tower on this Overlord to heal other units around it costs 500 credits.
Unit
Info
Nuke Cannon

Ingame Shot
Build Cost: 1600 Credits
Prerequisites: War Factory, Propaganda Center, 3 Star General

Description: The Nuke Cannon althought not as powerful as a Nuke launched from the Nuke Silo it is still very powerful for wiping out structures and infantry however it doesn't have much effect on tanks and can't attack aircraft. Its slow and has to deploy before it can fire and once fired it has a slow reload so it needs to be defended very well to have any chance of doing damage. Because once the enemy spots it becomes there no 1 priority target. You will need to get a rank of 3 Star General and several experiance points before you can build this unit.

Upgrades:
Artillery Training

This requires that you be a 1 star Generals you'll start with that star but you need 1 experiance point to research it which you also start with. So if you choose this right off or whenever you do choose it. It will make all Inferno Cannons and Nuke Cannons built since the upgrade will be veterans.
Unit
Info
MiG

Ingame Shot
Build Cost: 1000 Credits
Prerequisites: Air Field

Description: The MiG is China's standard and only aircraft but is not to be underestimated in groups they can cause quite a firestorm. They are also affected by the Black Napalm upgrade so there damage can be increased if this is researched there is also MiG armor to increase the MiG's armor rating. These make great bombers for destroying tanks and light vehicles but are weak against anti-aircraft defenses and missle armed infantry. Only 4 MiG's can be built per airfield so if you want more then 4 you will have to build another airfield. Also if the Air Field is destroyed while they are on a mission the MiG's will not crash but will eventually run out of fuel and crash if you do not build a new Air Field quickly.

Upgrades:
MiG Armor

+25% MiG health increasing its armor to make it stronger this can be researched from the Air Field and costs 500 credits.

Black Napalm

Ingame Shot
+25% damage to all flame weapons and gives them all a blackish/blueish flame that looks really cool. It can be researched from the War Factory and costs 2000 credits.


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