Gaming Update #50 | Completed: Repair Facility
Posted 31 October 2010 - 06:10 AM
Tanks cost money. A LOT of money. Since tank armor has advanced to the point where several anti-armor missiles are needed to take down one single tank, GDI and Nod commanders quickly realized that it was not only cheaper to repair than to replace, but that this was also actually a viable tactic.
So, with that reasoning in mind, a vehicle maintenance structure was created. This building is where the magic happens. This building makes tactical retreats more than just delaying the inevitable destruction of your damaged vehicles. This building is the Repair Facility.
Below the deceptively simple surface, it houses a wide array of automated repair systems that can restore any damaged vehicle to operational status for only a fraction of its original cost.
(Note that the game engine technicalities on this aren't completely clear yet; given the free drone repair system of the C&C3 engine it might be impossible to actually charge money for repair facility usage)
[The Repair Facility was modeled and textured by Ric.]
Posted 01 November 2010 - 01:35 PM
Posted 02 November 2010 - 01:05 AM
Understood. Let's say there's technically no way to do it; Do you think free repairs would significantly alter the game balance? In the original C&C, every unit was precious since they were expensive, resources were limited, and the overall pace of the game was slower. In C&C 3, the pace is much quicker and most units are pretty expendable; if they die, you just build more. I would assume that with Tiberian Dawn you'd be aiming for a balance similar to C&C1.
Posted 18 November 2010 - 07:49 AM