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Gaming Update #33 | Completed: Construction Yard

#21 User is offline   Grenadier 

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Posted 15 February 2009 - 01:41 PM

This is amazing and wonderful. I may have to buy C&C3 just to play this mod. Thank you so much for making a masterpiece even better. I hope there is some way I can help in your endeavor.

-Grenadier

p.s. I'm a video editor if that helps.

This post has been edited by Grenadier: 15 February 2009 - 02:00 PM

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#22 User is offline   ApornasPlanet 

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Posted 15 February 2009 - 01:57 PM

View PostGrenadier, on Feb 15 2009, 09:41 PM, said:

This is amazing and wonderful. I may have to buy C&C3 just to play this mod. Thank you so much for making a masterpiece even better. I hope there is some way I can help in your endeavor.

-Grenadier

It can't be very expensive, I say you buy it! I bought Crysis just to play some mods.
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#23 User is offline   classic leon 

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Posted 31 March 2009 - 06:42 AM

This con-yard is defintitely good cool awesome wicked wonderful excellent fantastic incredible outstanding spectacupar extraordinary! :D

But according to the game video, I think the original one is not like that.

Posted Image
Please see the vid at 03:21, http://www.youtube.com/watch?v=QSrYBt8lKRA...feature=related

The genuine con-yard is clearly different. especially the huge plier, is supposed to be a big arm, and not a crane hook.
I really like your con-yard made for this mod and I'm not criticizing it. I believe the crane hook of your hard-working is more difficult to be made than making a genuine con-yard. So, have you decided to make this mod with some points of creation? >_< I'm asking this question because I remember you guys said you were going to make a very original one first, and then you would consider the improvement. :D
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#24 User is offline   Nyerguds 

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Posted 31 March 2009 - 07:22 AM

We're not just trying to remake everything 100% the same way; we're redesigning some stuff too. All buildings have been redesigned from the ground up, with our own concept arts. Surely you didn't miss those? We released all that art.

It's odd that you notice that but not the chimney that was added :P
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#25 User is offline   Ðüüüδε007 

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Posted 31 March 2009 - 07:30 AM

To be fair, we will not be able to make everyone happy due to the design aspects of some structures, just like I'm sure some Star Trek fans will be unhappy with some of the ship designs in the new upcoming movie.

That being said, we explained that some tweaks would be made to structural designs to assist in a higher level of realism. Whenever we have done this, we have released concept and basic models first, always welcoming feedback, as it is easier to make changes earlier in the process rather than later. One prime example of this would be the redesign of the "hand on a box" Nod infantry production structure, the Hand of Nod. As for vehicles, we have gone to great lengths to detail them far beyond the graphical capabilities of 8 pixels, referencing real world equivalents when applicable. We wanted to make sure that we did the other structures justice, providing a similar level of detail, despite the fact that no real world equivalents exist for most of them.

We had deliberated the artistic license made with the new claw, and decided that it can more effectively carry and balance various differently-shaped props, a feature we would like to include in structure animations.

Everything is thoroughly thought through- even this strange sentence. ;)
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#26 User is offline   classic leon 

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Posted 31 March 2009 - 07:47 AM

:party: Thanks men. You got it. I'll tell as soon as possible next time. XD
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#27 User is offline   Nyerguds 

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Posted 31 March 2009 - 10:13 AM

View PostÐüüüδε007, on Mar 31 2009, 03:30 PM, said:

As for vehicles, we have gone to great lengths to detail them far beyond the graphical capabilities of 8 pixels, referencing real world equivalents when applicable.

Hey now. That's 24 pixels. Even the infantry is 11 pixels high :P
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#28 User is offline   Collins 

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Posted 31 March 2009 - 03:57 PM

View PostÐüüüδε007, on Mar 31 2009, 09:30 AM, said:

To be fair, we will not be able to make everyone happy due to the design aspects of some structures, just like I'm sure some Star Trek fans will be unhappy with some of the ship designs in the new upcoming movie.



Dear god does’ the new Enterprise piss me off!!! (strangly more so than that show called enterprise)
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#29 User is offline   Ðüüüδε007 

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Posted 03 April 2009 - 07:40 PM

View PostCollins, on Mar 31 2009, 04:57 PM, said:

Dear god does’ the new Enterprise piss me off!!! (strangly more so than that show called enterprise)



Lol, its not the Enterprise. Its the USS Kelvin.
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#30 User is offline   Collins 

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Posted 03 April 2009 - 11:08 PM

damn it, you got me to look at the ugly thing to be sure and just as I figured its NCC-1701.
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