To be fair, we will not be able to make everyone happy due to the design aspects of some structures, just like I'm sure some Star Trek fans will be unhappy with some of the ship designs in the new upcoming movie.
That being said, we explained that some tweaks would be made to structural designs to assist in a higher level of realism. Whenever we have done this, we have released concept and basic models first, always welcoming feedback, as it is easier to make changes earlier in the process rather than later. One prime example of this would be the redesign of the "hand on a box" Nod infantry production structure, the Hand of Nod. As for vehicles, we have gone to great lengths to detail them far beyond the graphical capabilities of 8 pixels, referencing real world equivalents when applicable. We wanted to make sure that we did the other structures justice, providing a similar level of detail, despite the fact that no real world equivalents exist for most of them.
We had deliberated the artistic license made with the new claw, and decided that it can more effectively carry and balance various differently-shaped props, a feature we would like to include in structure animations.
Everything is thoroughly thought through- even this strange sentence.