FAQ, Questions that have been asked before the forum move And answers as far as I can provide them
#11
Posted 16 December 2008 - 01:47 PM
if you guys are going to work on a second mod make it red alert 1 and also if you add SP maps to TD add the original campaign missions and covert ops missions to it, my favorite outa covert ops was GDI's blindsided mission tough and fun at the same time i just put it on very fast and airstriked him into submission after i took out the sams on my side of the river. also red alert counterstrike and aftermath mission if you do decide to work on an RA1 mod for CnC3. i liked volkov.
#12
Posted 16 December 2008 - 02:38 PM
I think suggesting us to make another mod right away means you're vastly underestimating the amount of work put into a project like this...
#13
Posted 16 December 2008 - 02:59 PM
Trues, but how come you all start replying to this thread after it has been on for... 11 months?!?
(note: I'm interested in a RA reincarnation int he style of the TD mod as well, and if I see interest on it after the current project is done or close enough to divert some of the attention I'll bring it up, so no worries. But for now let them go at their pace, no reason to force them into decisions that are so far into the future. Other than that there is a RA1 mod for RA3 that's been done, you can find it on modDb)
(note: I'm interested in a RA reincarnation int he style of the TD mod as well, and if I see interest on it after the current project is done or close enough to divert some of the attention I'll bring it up, so no worries. But for now let them go at their pace, no reason to force them into decisions that are so far into the future. Other than that there is a RA1 mod for RA3 that's been done, you can find it on modDb)
#14
Posted 17 December 2008 - 08:01 AM
i wasnt saying start it right away, and i didnt know RA3 had an RA1 mod. also my earlier sugestion to put all the old original missions in the TD mod later on after you get what needs to be done finished thats what i really wanted to ask, and is the original voice to the CnC1 commando gonna be in the mod?
#15
Posted 18 December 2008 - 09:27 AM
We could add the original commando voice... I got those in high quality.
As for single player, well, that's already kinda answered. Not sure about the "if there are enough mappers to get the SP maps working" thing though. The one SP mapper we had quit because the team let him do MP maps instead
As for single player, well, that's already kinda answered. Not sure about the "if there are enough mappers to get the SP maps working" thing though. The one SP mapper we had quit because the team let him do MP maps instead
#16
Posted 18 December 2008 - 10:06 AM
I can map but i never really got into making SP maps but i can map and i dont think its that hard to learn how to make SP maps?
#17
Posted 18 December 2008 - 12:12 PM
Its the scripting you will find hard wild949, not the mapping, when it comes to single player maps
#18
Posted 19 December 2008 - 07:15 AM
oh well idk how to but is there tools that help you learn it?
#19
Posted 19 December 2008 - 01:37 PM
Yes i wouldnt mind learning how to do it all too. So if there is a way to learn from home how it all works would be nice to know ....
#20
Posted 19 December 2008 - 04:26 PM
You'll find the official C&C3 Worldbuilder manual here. It contains about as much information as any other source on the subject.
http://www.cnclabs.com/maps/cnc3/worldbuil...lder_Manual.rtf
http://www.cnclabs.com/maps/cnc3/worldbuil...lder_Manual.rtf

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