CnC Source Forums: [30OCT07] Gaming Update #10 | Completed: Armored Personnel Carrier - CnC Source Forums

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[30OCT07] Gaming Update #10 | Completed: Armored Personnel Carrier

#1 User is offline   Ðüüüδε007 

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Posted 29 October 2007 - 04:43 PM

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--- Armored Personnel Carrier ---

Your boots are worn and scuffed, your eyes burn from Tiberium exposure, you're pretty sure that last thing you coughed up was a chunk of alveoli from your lungs, you've been carrying your buddy who's bleeding all over your combats profusely like a sack of potatoes. It's times like this that you wish you weren't being commanded by a cheap dirt bag who gives you marching orders straight through fields of Tiberium so you can go crush some scum quicker and doesn't have the decency to provide a Chinook to ferry you over.

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But wait! There's an alternative, the cheap and humble APC is here to save the day, just leave a few brochures for the transport workhorse laying around the headquarters and soon enough your commander will be ordering these things by the bucket load. (APC does not actually fit into bucket, do not attempt to fit APC into bucket, may result in loss of limb or life.)

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The APC is well armored enough to take a mighty beating from whatever they've got to throw at you - until it blows up, of course - and keep the squishy troopers inside its metal belly all safe and cozy before ejecting them out the back orifice into the violence that awaits. Glory be! And unlike the costly Chinook the APC can clear an area of pesky troops either with squishing them under its treads or blasting chunks of their soft gooey flesh off with the .50 cal turret mounted on top.

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The model for the APC was produced by our other ruskie, Dexter, who sadly is no longer on the team due the real world of jobs and making ends meet catching up with him. But we still love the work he did when he was here, the texture is by our Soviet texture making machine Soviet_Deso! We've actually unlocked the secret to getting a person to produce consistently stunning texture work; we're feeding him a pure diet of copies of Adobe Photoshop - although scurvy setting in is a bit of a problem, apparently software isn't nearly as packed with nutrients as one would imagine.

-Tocsin
Producer of Bad Puns
Tiberian Dawn

[we lost the blown up versions of the cameos, apologies :/ -ed]

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#2 User is offline   Mammutpanzer 

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Posted 04 November 2007 - 09:32 AM

Nice modell and texture. The details are pretty cool. To my mind the Nod one has a bit too much white and too less grey (for the temperate camo), but as a snow camo it is awesome.
Is this the "enhanced" mode APC?

The original looks a bit different.
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#3 User is offline   Ðüüüδε007 

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Posted 04 November 2007 - 11:31 AM

Well, let me explain.

When we went into this, we realized that C&C1 had some real limitations that could not be avoided. Today with the SAGE engine, we knew that any changes that we made would not be perfect in every way, but we tried to address some acceptable mediums.

Look at GDI in the original game. some vehicles were green, some gold.

On more detailed shots, this was seen as Desert and Woodland Camouflage, and solid green/gold for aircraft.

We also see Nod as classicly sticking to urban style camo.

Not to say that FMV's are accurate, I know theres tons of retcons, but here was our end result:

The Mammoth tank, being our first completed land vehicle, we showcased forest and Desert camouflage, in support of this idea.

We did the same thing with the artillery. But we also knew that if we gave GDI 2 styles, it would only be fair to consider a 2nd styles for Nod. Still the team was adamant that urban is the only thing we should do for Nod.

So, we looked into it a bit more, and saw that if Our primary GDI color is bright shades around tan & gold, Nod's should reflect this, so that both factions could fit properly in bright or dark environments.

Add to the fact that much of Nod's strength is based on constantly evolving tech, we lightened up the urban to be a "snow" urban, and gave nod a darker "digital" urban as their second style.
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#4 User is offline   Commander-GDI 

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Posted 06 November 2007 - 06:25 AM

hey everything looks awesome!

can't wait for this mod! :P
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