Superweapons?
#11
Posted 10 April 2007 - 06:55 PM
#12
Posted 10 April 2007 - 08:39 PM
JThemen, on Apr 10 2007, 06:56 PM, said:
it would only kill thier base if they built only 5 buildings right next to each other....
and how are the 'super weapons' in TS considered super?
they can't take out a buildings, let alown a unit
so how is it super?
it's more like a normal weapon to me...
so as I said befor, not worth building.
#13
Posted 10 April 2007 - 10:59 PM
#14
Posted 11 April 2007 - 09:24 AM
It is stealthed and will constantly scout an area, BUT... if it is detected it will detonate itself in a self destruct that will destroy quite a few things cept things like conyards etc... unlike stupid HSD from TS.
#15
Posted 11 April 2007 - 09:28 AM
The conditions it was supposed to be used under was... *remember in TS u didnt win till every single unit was dead! if they had one soldier left u had to track him down and if he found a stealth crate ud have to spend ages lookin for him just to win*
The HSD was to take out that last unit that ur opponent trying to hide from you.
In that sense, it was a nice idea... but got used very badly...
But in TSR u kill all structures u win, so we dont have to worry bout that usage.
#16
Posted 11 April 2007 - 10:31 AM
Quote
#17
Posted 13 April 2007 - 06:50 AM
#18
Posted 12 May 2007 - 02:05 AM
Besides if your base manages to get wiped out by a single super weapon you must be pretty lame, not many people I play in rts's in general actually build static defences part from maybe AA, units are much more versatile as defence, and I agree "super"weapons in TS were more like a normal unit/weapon,
lol an argument that the super weapons in TS where good simply because you could take out one single building in one hit (if all the missiles hit) is a pretty poor argument
#19
Posted 12 May 2007 - 10:52 AM
why can't we have it like ts? I mean, not having control of where it goes, just clicking release and it will go hunt down anything that encounters that fits the options you just checked in the hunter seeker menu.
what's that about winning when all buildings are gone? what about single player missions or something where you only have units??
#20
Posted 12 May 2007 - 09:40 PM
Garompa, on May 12 2007, 12:52 PM, said:
why can't we have it like ts? I mean, not having control of where it goes, just clicking release and it will go hunt down anything that encounters that fits the options you just checked in the hunter seeker menu.
Isn't that statement a contradiction of itself? Having a "menu" for the Hunter Seeker implies having control, doesn't it? And regardless, you never had such a menu in TS. The Hunter Seeker was simply "fire and forget."
Garompa, on May 12 2007, 12:52 PM, said:
Assassin was referring to Skirmish or Multiplayer battles.

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