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Superweapons? Rate Topic: -----

#11 User is offline   Mighty BOB! 

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Posted 10 April 2007 - 06:55 PM

Speaking of the Hunter Seeker, are you planning on giving it the menu it was supposed to have in TS where you select what it is supposed to hunt for? (function got cut from TS due to time constraints like many other features)
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#12 User is offline   -= Nameme99 =- 

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Posted 10 April 2007 - 08:39 PM

View PostJThemen, on Apr 10 2007, 06:56 PM, said:

"*Click*, base gone" really ruins a game in my opinion (also a reason why I hate the Hunter Seeker: "*Click*, random building or unit gone"). Strategic super weapons are much more enjoyable.


it would only kill thier base if they built only 5 buildings right next to each other....


and how are the 'super weapons' in TS considered super?
they can't take out a buildings, let alown a unit
so how is it super?
it's more like a normal weapon to me...
so as I said befor, not worth building.
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#13 User is offline   Krit 

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Posted 10 April 2007 - 10:59 PM

I think they are counted as super because they can strike anywhere on the map.
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#14 User is offline   Assassin 

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Posted 11 April 2007 - 09:24 AM

The Hunter Seeker Droid is alot like the USA Scout Drone ability...

It is stealthed and will constantly scout an area, BUT... if it is detected it will detonate itself in a self destruct that will destroy quite a few things cept things like conyards etc... unlike stupid HSD from TS.
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#15 User is offline   Assassin 

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Posted 11 April 2007 - 09:28 AM

BTW the intended usage of the Hunter Seeker was very noble... and a good idea.. it just got used badly in the game. And it is a NOD Only ability.

The conditions it was supposed to be used under was... *remember in TS u didnt win till every single unit was dead! if they had one soldier left u had to track him down and if he found a stealth crate ud have to spend ages lookin for him just to win*

The HSD was to take out that last unit that ur opponent trying to hide from you.

In that sense, it was a nice idea... but got used very badly...

But in TSR u kill all structures u win, so we dont have to worry bout that usage.
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#16 User is offline   Mighty BOB! 

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Posted 11 April 2007 - 10:31 AM

Quote

Hunter / Seeker was originally supposed to show you a small menu of types of things to hunt down rather than being "random" as it turned out.

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#17 User is offline   Minotaton 

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Posted 13 April 2007 - 06:50 AM

Not sure if you can do this on sage but instead of moving the ion cannon like the partical cannon as a secondary fire. why not have different scales of power depending on how long u press the mouse. Ie. clicking will send down a weak beam that will take out power/units/defences but not wf/cy etc. Then holding it down will become more powerful and with a blast radius
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#18 User is offline   0r30 

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Posted 12 May 2007 - 02:05 AM

LOL "super" weapons in TS? what a joke, im liking the proposed super weapons here in TSR

Besides if your base manages to get wiped out by a single super weapon you must be pretty lame, not many people I play in rts's in general actually build static defences part from maybe AA, units are much more versatile as defence, and I agree "super"weapons in TS were more like a normal unit/weapon,

lol an argument that the super weapons in TS where good simply because you could take out one single building in one hit (if all the missiles hit) is a pretty poor argument
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#19 User is offline   Garompa 

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Posted 12 May 2007 - 10:52 AM

the hunter seeker.
why can't we have it like ts? I mean, not having control of where it goes, just clicking release and it will go hunt down anything that encounters that fits the options you just checked in the hunter seeker menu.

what's that about winning when all buildings are gone? what about single player missions or something where you only have units??
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#20 User is offline   General Aurum 

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Posted 12 May 2007 - 09:40 PM

View PostGarompa, on May 12 2007, 12:52 PM, said:

the hunter seeker.
why can't we have it like ts? I mean, not having control of where it goes, just clicking release and it will go hunt down anything that encounters that fits the options you just checked in the hunter seeker menu.

Isn't that statement a contradiction of itself? Having a "menu" for the Hunter Seeker implies having control, doesn't it? And regardless, you never had such a menu in TS. The Hunter Seeker was simply "fire and forget."

View PostGarompa, on May 12 2007, 12:52 PM, said:

what's that about winning when all buildings are gone? what about single player missions or something where you only have units??

Assassin was referring to Skirmish or Multiplayer battles.
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