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Blog 17 (20/02/07) Pancakes! Rate Topic: -----

#21 User is offline   -SG-GummiBear 

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Posted 24 February 2007 - 05:50 AM

View PostOne Winged Angel, on Feb 24 2007, 12:24 AM, said:

But then again that could be questioned if you have V3s firing down on the forest from the bridge area.

but they still have to hit them
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#22 User is offline   -= Nameme99 =- 

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Posted 24 February 2007 - 11:20 AM

not realy, it has a huge splash radius...

so realy, it can be used to your advantage... only downside is, the V3 missiles are so slow that they are easy to avoid...
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#23 User is offline   -SG-GummiBear 

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Posted 24 February 2007 - 12:23 PM

View Postnameme99, on Feb 24 2007, 07:20 PM, said:

not realy, it has a huge splash radius...

so realy, it can be used to your advantage... only downside is, the V3 missiles are so slow that they are easy to avoid...

you just gave the perfect (and very easy) counter to your point, also the V3, need to know where they approximately they are
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#24 User is offline   One Winged Angel 

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Posted 24 February 2007 - 01:49 PM

View Post=NX=VinGummi2, on Feb 24 2007, 07:23 PM, said:

you just gave the perfect (and very easy) counter to your point, also the V3, need to know where they approximately they are

Indeed, then its just a case of terror drone spamming the mirage.
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#25 User is offline   chaos1212 

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Posted 25 February 2007 - 02:26 PM

But ofcourse you whould have more then just mirage tanks in the field, right?

Plus the V3s whould have to be prety far back to aim down the clif and then thay may have a hard time seeing in the forrest soo you could be missing by a mile.


oh and by the way (im sure this has not been decided yet) Which starting point will the soviets and the allies start I allways put allies to the right.


ohh one more thing see I don't know if you will be able to garrison buildings but if you will, will it be included in this map?
and that may also help the allies stop the V3s on the clifs.

This post has been edited by chaos1212: 25 February 2007 - 02:38 PM

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#26 User is offline   One Winged Angel 

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Posted 25 February 2007 - 02:43 PM

View Postchaos1212, on Feb 25 2007, 09:26 PM, said:

But ofcourse you whould have more then just mirage tanks in the field, right?

Plus the V3s whould have to be prety far back to aim down the clif and then thay may have a hard time seeing in the forrest soo you could be missing by a mile.
oh and by the way (im sure this has not been decided yet) Which starting point will the soviets and the allies start I allways put allies to the right.
ohh one more thing see I don't know if you will be able to garrison buildings but if you will, will it be included in this map?
and that may also help the allies stop the V3s on the clifs.


Quite right. But then the V3s can take out the garrissoned buildings anyway :P Also to get to the buildings in the first place the Allies must repair the bridge.
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#27 User is offline   Coolrock 

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Posted 25 February 2007 - 02:51 PM

*Is finally here*

Very awesome blog, can't wait for the next one ^_^

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#28 User is offline   -SG-GummiBear 

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Posted 25 February 2007 - 03:51 PM

View PostOne Winged Angel, on Feb 25 2007, 10:43 PM, said:

Quite right. But then the V3s can take out the garrissoned buildings anyway :P Also to get to the buildings in the first place the Allies must repair the bridge.

at least on the RA2 version of the map, each base had access to one of the hills with buildings on both hills
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#29 User is offline   One Winged Angel 

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Posted 25 February 2007 - 03:54 PM

View Post=NX=VinGummi2, on Feb 25 2007, 10:51 PM, said:

at least on the RA2 version of the map, each base had access to one of the hills with buildings on both hills

Same as this one.
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#30 User is offline   -SG-GummiBear 

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Posted 26 February 2007 - 04:42 AM

View PostOne Winged Angel, on Feb 25 2007, 11:54 PM, said:

Same as this one.

then what the hell did you mean by your last post?
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