Machinima Mods relating to making machinima with renegade
Posted 05 September 2006 - 08:27 AM
1.enter/exit animations for the vehicles.
2. some thing that lets your character move its head up and down when the mouse does (to create the illusion of talking when the character has no mouth)
3. this is probably pretty easy, but have vehicles spawn in places in a map, and respawn there if destroyed. (I.e. having a tank and jeep spawn in each GDI and Nod base, or have a generic vehicle spawn in a central location (think HALO multiplayer).
4. Mabye have some kind of free-cam mode in muliplayer? not sure.
but yeah, if you have ANYTHING about this, please put it down.
Posted 10 October 2006 - 10:23 AM
Posted 11 October 2006 - 07:14 AM
and the thing with the moving the head, the glitch in Halo is that if you aim down, the weapon goes to an at rest position. with Renegade, there's no such glitch, and after the character goes to "at rest", you can't move the head up or down anymore. you can just turn the body left to right.
I do have an idea for the freecam thing though. say if you have a character that has a locomotor like a orca, but it's invisible, like if you make a dave's arrow a character. or something. is this feasible? I haven't tried it out yet, and I want to wait to try till I get my map before I start to mess with the characters.
Posted 11 October 2006 - 08:16 AM
Name: Driving Ghost
Name(in-game): Driving Ghost
Character: Black Hand Sniper/SHB/Nod soldier/Nod Officer
Pefered vehicle(s): Buggy/Stank/SSM
Side: Nod(and realy no GDI)
I help you searching some mods, perhaps I can help
Posted 11 October 2006 - 08:26 AM
About the flying cam. . you can use the spy box. Then the enemy's defense and your defense won't shoot you.
I also have a funny idea, wat if you add some funny skins. Like a blue humvee, a pink med tank ect. That would be funny!
This post has been edited by Driving Ghost: 11 October 2006 - 08:33 AM
Posted 12 October 2006 - 06:14 AM
I'm on at school, and then only during Monday through Thursday. What time is it there?
Posted 12 October 2006 - 06:55 AM
The bases themselves would be two stories tall, with a basement. one would have elevator access, while the other would have outside access. ramps connecting the upper levels?
Vehicles. mabye a single kind, im trying to get the warthog model from turbosquid into the level, could be used as a joke... (what is that thing doing here? this is'nt halo...), mabye even the scorpoin tank, too. either that or an M1 model.
for purchase terminal settings, I probably will have the advanced character classes turned off, (I want this to be a playable map, too) with just the four basic trooper classes. the weapons will be modded, using the future gun model from turbosquid, and mabye some others for shotgun. or something.
That was REEEEALLLYYY long.