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As-boobedomemotorspeedway(race) development pics of a UT assult map. Rate Topic: -----

#1 User is offline   sgtmay 

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Posted 15 October 2005 - 05:32 PM

here's a shot of the vehicles that Grabber BooBe is sending me to add into the map.......this is gonna be a balls out racing map........no being shot into thin air here....it's all bangin and racin!

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and the concession stand that will be in the infield

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The infield hospital.....where health and armor powerups can be found

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The line of race trucks and trailers.......looks like a good place for a super jump to me.

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Beta 3 is now available on the boobedome server.....this is a 30 player assult server.
http://www.theboobedome.com/

This is where I will launch my assult maps for UT and where I will be hosting my C&C maps when I get them done.

I am finally getting comfortable with the UnrealED editor and am eagerly learning the ins and outs of building up a map for use on a server.

This map will see one more beta before it goes to final and then there will be one more version with the suffix [hardcore].......which will have a blimp over the track.

I still have lots to do till beta 4 is ready so I guess I should get back at it. :)
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#2 User is offline   sgtmay 

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Posted 15 October 2005 - 06:28 PM

here is a high poly static mesh that I am working on optimizing for use in the map.

Attached Image: BMS_29.jpg Attached Image: BMS_30.jpg

The original mesh is over 60,000 polygons but I'm gonna simplify that to less than 2500.

this is the first of several buses and motor homes that will be in the infield in the camping area ;)
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#3 User is offline   soader 

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Posted 16 October 2005 - 01:42 PM

I don't own UT but this looks like a kick ass map
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#4 User is offline   sgtmay 

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Posted 16 October 2005 - 02:05 PM

It's racing and assult all rolled up into one.

here's some more progress pics.

Beta 4 will have two main classes of racers.....the Scorpion GT and the Scorpion GTS

Each class has a choice of two weapons.....either a tank heavy machinegun or a missile turret.

There will only be two Missile turret scorpions per side since they do track their targets.

Attached Image: BMS_31.jpg Attached Image: BMS_32.jpg Attached Image: BMS_33.jpg

And there will also be a couple bonus vehicles.....the General Lee and the Dark 3D.

Attached Image: BMS_34.jpg

There will also be a couple super jumps.

Attached Image: BMS_35.jpg
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#5 User is offline   sgtmay 

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Posted 23 October 2005 - 12:02 PM

I have ran into an all familiar problemb.

high end video card users aren't experiencing the problemb but a lot of us who have cards that are just sufficient are experiencing framerate drops and this is causing the server to skip over some information because the client side computer can't handle all the information it is getting.

I'm running 500Mb Ram and a 128Mb Radeon 9200 video card and I can definately tell the difference when you propigate too many actors in a scene for a system such as mine to display.

here's a short set of screen shots of where I monitored the FPS and how it is effected by the amount of static meshes in a scene with collision enabled.

Attached Image: BMS_FPS_Debug.gif

As you can see......when I look towards the infield I have a dramatic drop in framerates........compound this with all the rocket trails and other projectiles plus the vehicles and you have all the makings of a map that will overload the lower rated video cards or systems with too much rendering information and not enough time to render it all and keep up.

my solution is to eliminate the line of trucks as 24 individual static meshes and make it into 2 separate static meshes....plus 2 invisible static colision meshes

I need to optimize the material of the invisible collidable meshes to one material so that it takes less available memory to detect the mesh collisions.

I need to lower the vehicle weapon fire rate to take some load off the processor.....tracking hundreds of projectiles with trail emitters takes up a lot of memory.

Lots to fix.....but I am learning a lot about how the unreal engine handles active scenes.......it all can be made to work well if set up properly.........I just need to learn how to do it properly :)
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#6 User is offline   sgtmay 

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Posted 01 November 2005 - 06:28 PM

I have started the beta 5 build......the first thing I am getting out of the way is fixing the two BooBeTron bigscreen cameras so that they work properly.

These will be placed in turn 2 and 4...one facing towards the back stretch and one facing towards the front stretch.

The BooBeTron Monitors will display realtime camera views of the race in progress.

Attached Image: BMS_37.jpg Attached Image: BMS_38.jpg
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#7 User is offline   sgtmay 

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Posted 20 January 2006 - 06:05 AM

Beta 6.....and hopefully the final beta.

Is almost ready.

here's some screenshots.

Attached Image: bms6_02.jpg
Attached Image: bms6_01.jpg
Attached Image: bms6_03.jpg
Attached Image: bms6_04.jpg
Attached Image: bms6_05.jpg

the download will be ready tonight.
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#8 User is offline   ionkill43 

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Posted 28 January 2006 - 03:41 PM

Cool I had the first one you did it was fun only the comps don't race they got stuck or they would try to kill me but its fun to go around and see how many you can crush *Laughing out loud*.And in the first screenshot did you get the McLaren F1 and the blue one from UnWheeled?
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#9 User is offline   sgtmay 

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Posted 30 January 2006 - 06:52 PM

yeah....those are from unwheel.....I decided not to use them because the package size is so large.


Beta 8 is running on the BooBeDome server......I've decided to wait till I finish the final version to do another release.

I finally got to test the motorcycle out too.....it needs a little more work to the handling code before I put it in a map.

The motorcycle code will end up being used for my command and conquer vehicles.
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#10 User is offline   ionkill43 

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Posted 31 January 2006 - 01:15 PM

Cool, If your not putting in the unwheeled stuff dosen't really matter if I wanted it on that level I got the UT2004 editors edition so I can just spawn it from consule with the summon cheat *Laughing out loud* :) I might get into unreal editing seems fun to do. I've done lots of Renegade mods and yuris stuff and more most of them I didn't post I kept most of my good stuff I might post it.Some of the stuff I posted in forums are just simple stuff.
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