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Detonato's Mod - Zh Apocalypse The Mod you will never forget!!!! Rate Topic: -----

#1 User is offline   Medusa 

  • Chem Warrior
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Posted 09 June 2005 - 11:07 AM

Hello all,

I will release my mod as soon as possible!!!
This Mod is a science fiction mod.

About 50% is done.

The Mod Adds..........


- 6 New Generals:
- Russia
- N.A.T.O. (contents all american generals in 1 faction)
- Third World Alliance (contents all GLA generals in 1 faction)
- Asia Alliance (contents all chinese generals in 1 faction)
- DetoNato
- Witchknights

- And all have his one ingame music - if you don't like it you can replace it

- The Renegades - A totally new mega unit class

- New Defense Systems - which can ward off almost all weapons

- New teamplay strategies - Give your ally a tech crate and he gets more powerful weapon or units

- 11 General Ranks - if you get the last rank you are an Apocalypse General!!!

- Apocalypse Superweapons (if you get the last rank)

- New Shell map

- New General challenge maps!!!

- Naval Units and maps

- Some AOD maps included

- New tech building and units

- New Heros - The normal heros like colonel burton or black lotus, but with ability upgrade system by getting general ranks

- New Super Hero class - Superheros are the most powerfullest units in the game but they can build once in a game (that means if you lost this unit you can't rebuild it)

- Starting - You have a dozer and a command center like bevor. But further you have about 3 units and a heavy commanding unit at start. The Command Unit get Special Powers like the command center, but you they will purchased automatical yet. And you can choose the starting money to 1,000,000 $ if you like.





<<< please keep in mind that.... >>>

Thank for your attention and interest.

Attached File(s)


This post has been edited by DetoNato: 25 June 2005 - 02:26 PM

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#2 User is offline   marcjs 

  • Commander Lazarus
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Posted 09 June 2005 - 11:11 AM

question did u get permission to use TFTW units and AI on your mod ???
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#3 User is offline   CommandoSR 

  • Rambo
  • Group: Network Mod Staff
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Posted 09 June 2005 - 04:00 PM

Is it only me or why all new mods seem to have "Apocalypse" in their names?
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#4 User is offline   staude 

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Posted 10 June 2005 - 12:46 AM

lol XD hahahaha :P apocalypses are popular maybe.. :P
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#5 User is offline   CommandoSR 

  • Rambo
  • Group: Network Mod Staff
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Posted 10 June 2005 - 03:45 AM

Maybe because some people think that putting "Apocalypse" in the names makes the mod an instant success and 1337?

"OEMGEOMG!!!!11111 Apokalips mod!11111 must download!!!!!11111"
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#6 User is offline   staude 

  • Chem Warrior
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Posted 10 June 2005 - 08:11 AM

cough* coguh* erm.. cough* ,,, what r u talkin bout :rolleyes: *coughing a lot* well.. its my signature really :P ..but.. I did overadvertice mine a bit.. lol.. a lot ... lol.. gonna reduce my signature..
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#7 User is offline   Medusa 

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Posted 11 June 2005 - 07:43 AM

ha ha...........

don't lough about it!!! I suggest that you wait until the mod is done!!! than you will see why I calling it apocalypse!!!
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#8 User is offline   CommandoSR 

  • Rambo
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Posted 11 June 2005 - 08:22 AM

The mod will apocalypse itself.
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#9 User is offline   marcjs 

  • Commander Lazarus
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Posted 11 June 2005 - 08:47 AM

thats for sure
it has seen jugement day and its been found wanting

all bow our heads
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#10 User is offline   Medusa 

  • Chem Warrior
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Posted 11 June 2005 - 08:43 PM

some of my plans are changed cause there is a upgrade limit in the game:

--if I create too many upgrades the game crash (this is a known error in zero hour since versoin version 1.1). I would be grateful if ea games would finaly fix this bug!!!!!!

maybe I ll reduce the teamplay strategies and I change the N.A.T.O. and the third world order (two) into dummy factions for general challenge.
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