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ConYard System in TFTW Coding help by DetoNato... Rate Topic: -----

#11 User is offline   Medusa 

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Posted 12 April 2007 - 10:16 PM

There are some other mods which use the old version of it and TPoHW uses the latest one as well the All-Stars mod use it, too. We work close together in such things.
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#12 User is offline   Ihm 

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Posted 13 April 2007 - 05:07 AM

Personally, if the AI doesnt use the system in exactly the same way as you do, its not worth it, simple as that. Ive tried your conyard system, well, I think it was 1.3 or something like that, so probably not the latest, and I think it was pretty rubbish really, for one, you didnt have a buildup time, so you clicked it, it was built instantly, and it just took a few seconds to deploy, thats basically cheating, and then the chinooks didnt automatically collect resources either.
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#13 User is offline   Medusa 

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Posted 13 April 2007 - 09:35 AM

The public versions were just for playing around with this stuff. The only thing I can't make is to show the build buttons even if you don't select the con yard as old school C&C does.
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#14 User is offline   Commander-GDI 

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Posted 20 April 2007 - 07:54 AM

move to C&C3
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#15 User is offline   Bittah Commander 

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Posted 20 April 2007 - 12:03 PM

I'm sure they will once (the new version of) TFTW for C&C Generals is completed and when the mod SDK is out :)

This post has been edited by Bittah Commander: 20 April 2007 - 12:05 PM

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#16 User is offline   Ihm 

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Posted 20 April 2007 - 02:04 PM

Don't know about that really :/
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#17 User is offline   Yuri Kenobi 

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Posted 22 April 2007 - 03:08 PM

Ye, don't keep your hopes up :P

wow, haven't posted here in a LONG time ~_^
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#18 User is offline   Ihm 

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Posted 22 April 2007 - 03:38 PM

Well, WarAddict is still working on TFTW, but he is having to do everything on his own while managing his own crap as well, so its taking time.
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