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Tiberium Rate Topic: -----

#1 User is offline   EI8HT-F 

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Posted 21 April 2006 - 11:34 PM

Don't know if anyone else is getting this...

Nice to see that Tiberium regrows.

Too bad it grows faster than it can possibly be harvested.

Even worse that the little bits of tiberium that the big patches spawn cannot be harvested to zero.

The worst that after about 30 mins there is so much indestructible little bits of tiberium about that the game starts to run really badly.

Is there a patch for this or some way to adjust tiberium growth rates?

Cheers
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#2 User is offline   Assassin 

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Posted 22 April 2006 - 01:15 AM

That was the Tiberium code from an early beta of Tiberian Sun Rising.

The code has evolved and improve much since then id be happy to put a patch together for The First Tiberian War.
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#3 User is offline   Colm (Waraddict) 

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Posted 22 April 2006 - 02:24 AM

The next version will be quite revamped, expect it late June, I apologise for lack of updates at the moment, just have to deal with exams.
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#4 User is offline   EI8HT-F 

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Posted 22 April 2006 - 06:00 AM

Thanks. Definately getting that then.

Does anybody else have this problem or is it something to do with particular machines?
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#5 User is offline   Assassin 

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Posted 22 April 2006 - 08:53 PM

Everyone else will be experiancing the problem

When I first designed the Tiberium I overestimated its growth speed my bad :S.

This has all been fixed since, the new Tiberium code also allows for healing of Mutants.. which The First Tiberian War has none.

However TD did have Visceroids.. I'll have a talk with WarAddict about it :D
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#6 User is offline   Colm (Waraddict) 

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Posted 24 April 2006 - 04:14 AM

It would be interesting to do an odd few maps which feature mutated areas like in that video with the blackhawk, it shows tiberium veins, visceroids and a blue tiberium blossom tree in that video.
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