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Ai Bugs and Errors Rate Topic: -----

#1 User is offline   marcjs 

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Posted 28 December 2004 - 07:31 AM

This topic is For AI Bugs/Errors ONLY

Could you please post your bug reports like this
"Example"

The AI builds too many havasters
It builds 4 both Nod and GDI
All maps
This is a bug becouse it slows down the AI's attacks whilsts it builds havasters



NB could you please not report a bug 2 times
Any bug which is connected to a map please could please name the map
And don't report any of these bugs
1. No GDI Helipad
2. Apache Landing Prob
3. No defences
4. The Commando not doing anything
5. The SSMs not being built
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#2 User is offline   Commander-GDI 

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Posted 28 December 2004 - 01:29 PM

I think the AI playes pretty well on most maps. On some maps, for example "The 4th vally" the AI stays mainly in his base. But the AI is at least not weaker as in ZH in my opinion.

things you could improve:
- AI builds too many harvester on every map, so they get stuck (As it was in red alert :P )
- AI seems to be cheating: already build temple when I'm still wating for my raffinery to be built :cuss:
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#3 User is offline   marcjs 

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Posted 28 December 2004 - 01:46 PM

Commander-GDI, on Dec 28 2004, 08:29 PM, said:

I think the AI playes pretty well on most maps. On some maps, for example "The 4th vally" the AI stays mainly in his base. But the AI is at least not weaker as in ZH in my opinion.

things you could improve:
- AI builds too many harvester on every map, so they get stuck (As it was in red alert :P )
- AI seems to be cheating: already build temple when I'm still wating for my raffinery to be built :cuss:
<{POST_SNAPBACK}>


im sure in my post I said not to mention the havaster bug the AI can't build buidings any faster than you can it just has 4 dozers
oh and the 4th vallery is too small by the way
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#4 User is offline   Commander-GDI 

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Posted 28 December 2004 - 02:56 PM

marcjs, on Dec 28 2004, 09:46 PM, said:

Commander-GDI, on Dec 28 2004, 08:29 PM, said:

I think the AI playes pretty well on most maps. On some maps, for example "The 4th vally" the AI stays mainly in his base. But the AI is at least not weaker as in ZH in my opinion.

things you could improve:
- AI builds too many harvester on every map, so they get stuck (As it was in red alert :P )
- AI seems to be cheating: already build temple when I'm still wating for my raffinery to be built :cuss:
<{POST_SNAPBACK}>


im sure in my post I said not to mention the havaster bug the AI can't build buidings any faster than you can it just has 4 dozers
oh and the 4th vallery is too small by the way
<{POST_SNAPBACK}>


OK, guess you are right. Just wanted to write something, since nobody else did... :D

... and maybe there are just no more bugs and errors

1 question: the "4th vally map" lags waaaaaay more than the "wast land map", though both are very small. Do you have a reason for that? Could it be the AI?
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#5 User is offline   marcjs 

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Posted 28 December 2004 - 04:21 PM

maybe but there's way more Tiberium on the 4th vallery map than on the other
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#6 User is offline   Commander-GDI 

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Posted 06 January 2005 - 04:05 PM

- AI cheats a lot with money (guess you know that, just wanted to mention it :lol: )
- AI doesn't builds MRLS and if he has them in missions, they don't shoot
- AI keeps the Mammuth always in the base
- AI keeps almost all the unites in base, attacks usually only with 2 units, I wanna see this: Attached File  nod3.jpg (154.99K)
Number of downloads: 109
(I didn't use a special script for that!)

In my missions (in which I use the same scripts, actually yours :D ) the AI attacks a lot more than in skirmish, maybe because I didn't set waypoints. However, the AI should attack much more my base, otherwise it's not fun.
Please try make the defences work, that makes such a difference. Without defences the AI has no chance against egineers.
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#7 User is offline   marcjs 

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Posted 07 January 2005 - 10:20 AM

unless the enigneers don't work :P

yeah the prob with the AI is the Team building times it trys to build 10 teams at once so it takes ages im working on that at the moment

the money the AI gets will be toned down later
hmm mrls builds them on mine and shoots too
same thing as 4 lines above
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#8 User is offline   Agent Smith 

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Posted 07 January 2005 - 02:30 PM

But the computer uses the "look I got 5000 bucks for FREE" hack in Generals and Zero Hour too! :cuss: I once watched a replay, and if the enemy is on hard dificulty then he will receive cash out of nowhere once every 5 minutes or so... Kinda weak! Just like the hack where the comp can build Cold Fusion Reactors with the upgrade already there the moment the building finishes construction...
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#9 User is offline   2114 

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Posted 07 January 2005 - 02:52 PM

lol yar but still humans r always gonna be better than AI (except my freind hu sucks lol) so they need to have some advantage!
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#10 User is offline   Agent Smith 

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Posted 11 January 2005 - 02:37 PM

Ya your right, I kick the asses of hard enemies in Zero Hour, even when I have 2 of em on me (as long as there is no GLA, because GLA hard enemies are ALOT harder then China or USA for sum strange reason)

Oh and by the way, the stealth General has the "I build Attack Cycles with terrorists" hack, I HATE that one!
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