Ai Bugs and Errors
#1
Posted 28 December 2004 - 07:31 AM
Could you please post your bug reports like this
"Example"
The AI builds too many havasters
It builds 4 both Nod and GDI
All maps
This is a bug becouse it slows down the AI's attacks whilsts it builds havasters
NB could you please not report a bug 2 times
Any bug which is connected to a map please could please name the map
And don't report any of these bugs
1. No GDI Helipad
2. Apache Landing Prob
3. No defences
4. The Commando not doing anything
5. The SSMs not being built
#2
Posted 28 December 2004 - 01:29 PM
things you could improve:
- AI builds too many harvester on every map, so they get stuck (As it was in red alert

- AI seems to be cheating: already build temple when I'm still wating for my raffinery to be built :cuss:
#3
Posted 28 December 2004 - 01:46 PM
Commander-GDI, on Dec 28 2004, 08:29 PM, said:
things you could improve:
- AI builds too many harvester on every map, so they get stuck (As it was in red alert

- AI seems to be cheating: already build temple when I'm still wating for my raffinery to be built :cuss:
<{POST_SNAPBACK}>
im sure in my post I said not to mention the havaster bug the AI can't build buidings any faster than you can it just has 4 dozers
oh and the 4th vallery is too small by the way
#4
Posted 28 December 2004 - 02:56 PM
marcjs, on Dec 28 2004, 09:46 PM, said:
Commander-GDI, on Dec 28 2004, 08:29 PM, said:
things you could improve:
- AI builds too many harvester on every map, so they get stuck (As it was in red alert

- AI seems to be cheating: already build temple when I'm still wating for my raffinery to be built :cuss:
<{POST_SNAPBACK}>
im sure in my post I said not to mention the havaster bug the AI can't build buidings any faster than you can it just has 4 dozers
oh and the 4th vallery is too small by the way
<{POST_SNAPBACK}>
OK, guess you are right. Just wanted to write something, since nobody else did...

... and maybe there are just no more bugs and errors
1 question: the "4th vally map" lags waaaaaay more than the "wast land map", though both are very small. Do you have a reason for that? Could it be the AI?
#5
Posted 28 December 2004 - 04:21 PM
#6
Posted 06 January 2005 - 04:05 PM
- AI doesn't builds MRLS and if he has them in missions, they don't shoot
- AI keeps the Mammuth always in the base
- AI keeps almost all the unites in base, attacks usually only with 2 units, I wanna see this:

Number of downloads: 109
(I didn't use a special script for that!)
In my missions (in which I use the same scripts, actually yours

Please try make the defences work, that makes such a difference. Without defences the AI has no chance against egineers.
#7
Posted 07 January 2005 - 10:20 AM

yeah the prob with the AI is the Team building times it trys to build 10 teams at once so it takes ages im working on that at the moment
the money the AI gets will be toned down later
hmm mrls builds them on mine and shoots too
same thing as 4 lines above
#8
Posted 07 January 2005 - 02:30 PM
#9
Posted 07 January 2005 - 02:52 PM
#10
Posted 11 January 2005 - 02:37 PM
Oh and by the way, the stealth General has the "I build Attack Cycles with terrorists" hack, I HATE that one!