Share your thoughts.
What do you want to see next?
#1
Posted 30 July 2009 - 07:45 AM
Share your thoughts.
#2
Posted 31 July 2009 - 07:52 AM
Anything.
I guess people are so desperate by now that even the least bit of ingame screenshots (better yet: a video!) would be an absolute revelation.
Then again, that's maybe only me.
But if you're asking, I'd be interested in any new particle effects, explosions, projectiles and such - if there are any unseen ones at this point.
#3
Posted 31 July 2009 - 08:35 AM
#4
Posted 31 July 2009 - 11:09 AM
soviet_deso, on 31 July 2009 - 08:35 AM, said:
Just watched it. Missed it in the first place because I don't care about BCPT or any announcements regarding this so-called "CNC4" or anything like it.
My honest opinion: It wasn't exactly much. What was there really did look amazing. But I was hoping for another trailer, going more into some of the details. Anyway, it's good enough to see some regular updates, no matter how small
BTW I'm pretty sure this has been asked before, but I just want to reassure myself: Will the tiberium in TSR really be able to grow all over the landscape and not be limited like it is in vanilla cnc3? Knowing this is quite important for me, as it is one of the two big things I hate about TW: This one being the slow and limited tiberium growth, the other one being how tiny and... lifeless the maps are.
Ah, and one last question: Even if it has been said before that there will be no skirmish AI in the initial release... Will there be AI?
Reason I'm asking is: I've always been mostly a LAN and skirmish player. So whenever I take my laptop to a friend of mine (who currently has no internet access), we make sure to play a few games of Tiberium Wars (more precisely: Tiberium Essence, at the moment) against the AI together. And, considering how much I've been talking to him about how great TSR is going to be (and I know it'll be
#5
Posted 31 July 2009 - 04:36 PM
XTRMNTR2K, on 31 July 2009 - 11:09 AM, said:
We're still working on that. We originally had some code in the Zero Hour version that worked (so did TFTW) but it wasn't perfect and resulted in lag. Assassin optimized the code a bit since then, and we're currently in the process of converting it to TW. So hopefully the answer is yes. We just hired a guy to work on the code for a Tiberium environment and ecology complete with mutation and evolution.
#6
Posted 16 August 2009 - 06:10 PM
Here's what i mean(and it was a bit annoying in TW)...say i was a sneaky NOD, bent on capturing some GDI base left to rot somewhere. If i decided to build a big fat mammoth and the friggin' tin can roled out with a big-ass GDI tag on it...i know i'd /lol or go medieval with some spraypaint on it
#7
Posted 17 August 2009 - 12:05 AM
#8
Posted 30 September 2009 - 06:53 AM
#9
Posted 10 October 2009 - 08:41 AM
#10
Posted 19 January 2010 - 07:51 PM

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