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Tiberian Evolution & Mutation Rate Topic: -----

#1 User is offline   Assassin 

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Posted 04 April 2007 - 04:24 AM

Continuing this topic,

Ideas for lifeforms, and their evolutions in Tiberian Sun Rising

If you can remember your ideas from b4 please repost them ;)

Cheers
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#2 User is offline   Krit 

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Posted 04 April 2007 - 04:42 AM

Tiberium Eater (Derivitive of Tiberium Floater)
Appearance: Like Floater but has potruding green crystals
Weapon: Tiberium Shards
Health: Slightly more then Floater
Special:
> Eats tiberium, can deplete tiberium flield if left alone for too long
> Once an amount of tiberium is consumed, it spawns a "Baby Tiberium Eater"
> Baby Eater cannot attack but also consumes tiberium
> Once enough tiberium is consumed, the Baby Eater evolves into an full Adult Tiberium Eater
Purpose:
> Threatens all players' economy if left alone for too long

Tiberium Blossom Fiend (Derivitive of Tiberium Fiend)
Appearance: Like Fiend but has a tiberium blossom flower on back
Weapon: Tiberium Vapour Spray
Health: Slightly more then normal Fiend
Special:
> Acts like a moving blossom tree, spreeds tiberium periodically on its location
> If killed, the Blossom Fiend explodes voilently into a medium sized tiberium field
Purpose:
> Player would try to trap one or kill one near their base to boost own economy

<<Idea Supporting Unit>>
Tiberium Psychic Signal Emitter
Appearance: Looks like Mobile EMP but has a large blue tiberium crystal
Weapon: None
Health: Low
Special:
> Generates a tiberium psychic signal that lures neutral tiberium based life forms in a certain radius to them
Purpose:
> For luring Tiberium Blossom Fiends into own base for economic boost
> For luring hostile tiberium life forms like visceriods and floaters to enemy bases

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#3 User is offline   djtjj 

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  Posted 04 April 2007 - 04:44 AM

I have an Idea, how about having certain vehicles that can be affectedly tibirium, so if a buggy stays on it for way to long, the driver will be infected and things like the tumaring flesh will begin to appear through slits in the vehicle, at this point the car goes berserk, and begins attacking anybody who comes through.

another idea would be to make it so one out of every 23 or so units will turn into a useful mutant instead of a Visceroids.

another interesting Idea to toy with would be a mutation plant for the Nod, quite simply a plant that needs to be built on tibiruim, or if you want get harvester shipments, and all you need to do is feed a soldier in one side, and be able to mutate him in to one of an array of mutants.

This post has been edited by djtjj: 04 April 2007 - 04:53 AM

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#4 User is offline   Mighty BOB! 

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Posted 04 April 2007 - 08:23 AM

View PostKrit, on Apr 4 2007, 04:42 AM, said:

<>
Tiberium Psychic Signal Emitter
Appearance: Looks like Mobile EMP but has a large blue tiberium crystal
Weapon: None
Health: Low
Special:
> Generates a tiberium psychic signal that lures neutral tiberium based life forms in a certain radius to them
Purpose:
> For luring Tiberium Blossom Fiends into own base for economic boost
> For luring hostile tiberium life forms like visceriods and floaters to enemy bases


Good, a con is it also attracts hostiles to your own base, so use at your own risk.
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#5 User is offline   Krit 

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Posted 04 April 2007 - 09:44 AM

Thought of that but forgot to put that down, lol
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#6 User is offline   Regulus 

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Posted 04 April 2007 - 11:13 AM

How about some passive tiberium mutations?

Tiberium Runner
Weapon: None

These bipedal creatures run around the battlefield in groups. They are realitivly small, about the size of a domesticated cat or dog, perhapse larger. They run around eating on new flora that appears around the battlefield. They can become a nusience because they multiply quickly and can hinder expansion and troop movements by hanging around your base.

One might give them a weapon to defend themselves against people who would provoke them.
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#7 User is offline   Mighty BOB! 

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Posted 04 April 2007 - 01:15 PM

Coming this summer...

You thought you'd seen it all...

You were wrong...

The Tiberian Sun is Rising...

Downloading from a server near you this June...

Rated AO for freaky Tiberium creature sex...
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#8 User is offline   General Aurum 

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Posted 04 April 2007 - 02:09 PM

Zeus Tiberius
Appearence: Perhaps an appearance simliar to the Floater, as if it is an evolutionary offshoot. Has many fine tentacles for capturing ionized particles in the air.
Weapon: Localized Ion Storms
Health: Weak at first, but similar to the Kirov in later evolutionary stages
Special:
--Begins as a harmless gas-sack, but mutates ofter hovering over Tiberium for a certain amount of time. Begins generating localized ion storms like that one Scrin unit at later stages. If a GDI player uses his or her ion cannon, the Zeus immediately jumps in evolution to the more deadly level, due the dramatic increase in its food; ionized particles.
Purpose:
--To make the use of the GDI superweapon a more intimate decision than it has previously been.

Of course, to implement this creature would mean coming up with a counterpart that is detrimental to Nod.
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#9 User is offline   Garompa 

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Posted 04 April 2007 - 04:51 PM

walking vein hole monster ftw!

oh, OK I will repost.

Walking vein hole monster:
just imagine what that thing would look like if it wasn't burrowed under the ground.

Features are:
-a big human-eating mouth...the one we all know
-the gas attack we all know
-new improved tentacles that now float and can attack from range
-new movements: you can pick three flavours:
1.uses the tentacles to move
2.uses some legs
3.it's a worm like creature similar to Dune or shorter and moves like it
-it can have a round based body for a different perspective

This post has been edited by Garompa: 04 April 2007 - 04:54 PM

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#10 User is offline   Assassin 

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Posted 05 April 2007 - 04:14 AM

That luring idea I like, for traps....

Lure lifeforms into an enemy base for example or an outpost near their base muahahahah :)

Well Nod has tons of Tiberium weapons which speed up evolution the more u use them, so this is a deterant against using them... or rather a deterant against relying on them.

GDI with the Ion Cannon, thats good makes people think about using their Ion Cannon another deterant against using such a weapon.

Unless you want to intentionally speed up tiberiums evolution which well do at your own risk but can be used to great effect against your enemies if your careful you may be able to get Tiberium to do your dirty work for you :D. But then keep in mind they'll come for you next!

Hmmm GDI has a Prototype Sonic Reasonator ability.... which is basically a field emitted by Disruptors when ordered to emit this field... it can be turned on/off. This doesnt shatter Tiberium crystals like in C&C3... but it slows Tiberiums evolution and in some cases reverses it.

Nod has no ability to reverse Evolution thus far... as the main idea was Nod speeds it up, GDI slows it down.
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