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#11 User is offline   Garompa 

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Posted 03 December 2006 - 11:12 AM

So no old style building system.
What about terrain deformation? remember when sometimes blue tiberium or a huge explosion made the terrain have a big hole? what about that?
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#12 User is offline   Mighty BOB! 

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Posted 04 December 2006 - 12:54 AM

Can't have deformable terrain in ZH.
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#13 User is offline   Krit 

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Posted 04 December 2006 - 01:49 AM

Which reminds me, what about craters? You can always fake one using a model of a crater that blends with the terrain through alpha mapping to be placed on the ground when a building is destroyed.
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#14 User is offline   Ihm 

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Posted 04 December 2006 - 03:42 AM

Nah, the terrain will show through it.
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#15 User is offline   Krit 

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Posted 04 December 2006 - 04:03 AM

I didn't mean make it entirely transparent, lol, I mean kinda like how the Stinger Site in Generals blends in with the terrain on the edges.
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#16 User is offline   Garompa 

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Posted 04 December 2006 - 09:50 AM

if it can't be done, then use some kind of really cool texture that looks like the terrain is deformed or just a crater texture, where you can' build anything unless you build a how was this name? the thing you could build that let you put concrete on the floor.

another question, what happens with the bullet splashes, I mean this things in TS that appeared to be where the bullets shot by a soldier hit in the ground.
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#17 User is offline   One Winged Angel 

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Posted 04 December 2006 - 02:19 PM

Look how Dawn of War does it :P
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#18 User is offline   Collins 

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Posted 05 December 2006 - 06:19 PM

People are probably getting tired of answering my questions but I had a question about the neutral AI (Creeps) that will inhabit some of the maps. I know that you have the fiends, floaters, veins ect. But will you include new things such as Reanimates (undead, zombies ect) members of the Tiberian cult?
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#19 User is offline   sledge roadhouse 

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Posted 05 December 2006 - 06:41 PM

Tiberium zombies..... its not a good idea, cultist members I like.
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#20 User is offline   Collins 

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Posted 06 December 2006 - 12:33 PM

I think that there is justification for Tiberium based reanimates this being that we have already scene that Tiberian reanimate dead cells proof being the Visceroid whose to say that it can give life to an entire body
You could have them appear in game as random units soldiers civiys you take their models add some liberal mounts of gore, and make it so that 90 % of the new undead use melee and when they use weapons they uses them in such a poor manor that it dose vary little damage, and have them as a squad unit of five or six.

The Tiber cult and I loved the Tiber cult in the FS GDI campaign maybe you can expand on the concept.

This post has been edited by SSG collins: 06 December 2006 - 12:34 PM

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