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Tiberium Wars SDK Updated Fix for Civilian Assets Rate Topic: -----

#1 User is offline   Mighty BOB! 

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Posted 12 December 2007 - 08:52 PM

EA has released version 5.0 of the Mod SDK for C&C3. Here's the word from EA:


There is only one major new feature and that is a fix to the Civilian Asset issue. This fixes up references to assets that are only located in our World Builder stream. This issue prevented modders from being able to use these assets in their own maps. You can now use these assets in your own maps after they are compiled using the new "BuildModCivAsset.bat" program included in the new version of the MOD SDK. You can also modify existing civilian assets or use the existing art assets to create new things for your mod. None of this was possible before.

HOW TO USE BuildModCivAsset.bat

BuildModCivAsset is used in the same way as Buildmod.bat, it takes the name of the mod to build as an argument. It should only be used to build mods that depend on assets that are in the worldbuilder stream. These assets are referenced from the worldbuilder.xml file in the cnc3xml folder. If you are creating civilian assets which use the art from existing civilian assets, you will need to use BuildModCivAsset rather than the normal BuildMod.

Grab it here or here. Vista users don't forget to uninstall any previous version of the SDK you may have installed.

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