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1.03 Zero Hour Patch Released! Bout Time Rate Topic: -----

#1 User is offline   Assassin 

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Posted 28 February 2005 - 06:54 PM

The new Zero Hour patch is finally here v1.03 (the previous patch being December 2003) this one is long over due. Now there's WAY too many fix's to list here so I'll list the main features. If fix's major bugs, visual bugs and some so simple or small that weren't really bugs but where updated anyway :).

- Fixed the Unfinished Building Exploit (Glad to see that finally fixed)
- Fixed Flash Bangs Destroying Commanche(Think Deezire will appreciate this one)
- Added New Maps (haven't checked em out yet but sounds good)
- A ton more bug fix's
- ton of visual bugs fixed (like upgrade icons not being on some units)
- Rebalanced strengths and weapons of a ton of things
- Lots more


To read all the changes in detail go here.

And most importantly to download the patch head on over here

Nice to see some support given back to Zero Hour.
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#2 User is offline   marcjs 

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Posted 01 March 2005 - 07:06 AM

nope the patch has no effect of TFTW :)
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#3 User is offline   satalexton 

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Posted 02 March 2005 - 01:05 AM

the patch sux...the only gd thing I see is that EA is still supporting ZH.
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#4 User is offline   MidnightWolf 

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Posted 02 March 2005 - 01:43 AM

What exactly sucks about it... I mean you can't just say it sucks as to stating way ?
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#5 User is offline   2114 

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Posted 02 March 2005 - 01:44 PM

at least the scud bug is gone, thats the only thing I care about!
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#6 User is offline   Assassin 

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Posted 03 March 2005 - 06:40 AM

Hehe I didn't think it'd affect TFTw and I don't think it will affect Tiberian Sun Rising at all ether reading thru the changes.

So thats good :D saves recoding which would have been annoying. But I'll run acouple of checks just in case ;).
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