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TSR for Command & Conquer 3! Rate Topic: -----

#11 User is offline   chaoticlewis 

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  Posted 28 November 2007 - 11:45 AM

how do you get the mod im confused
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#12 User is offline   marcjs 

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Posted 29 November 2007 - 06:36 AM

its still in production
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#13 User is offline   Cyborgcommando 

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  Posted 08 December 2007 - 08:10 PM

Hi,everyone ! It's my honor to be able to communicate with everyone here. I love the mod so much.Here are some of my advices .
First,I think it's important to bring all the Firestorm units back in the new mod. Second, we can also retain some new units in Tiberium War such as the mamothtank I and so on. The cyborg commando is really cool !
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#14 User is offline   Darkened Edge 

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Posted 12 January 2008 - 07:57 AM

How about Civilian Structures (hospital, armory, sensor array) be featured as Tech Buildings?

This post has been edited by Darkened Edge: 12 January 2008 - 07:57 AM

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#15 User is offline   randyey 

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Posted 06 February 2008 - 09:37 AM

View PostDarkened Edge, on Jan 12 2008, 06:57 AM, said:

How about Civilian Structures (hospital, armory, sensor array) be featured as Tech Buildings?


And lets not forget about the westwood stock exchange in ruins! haha just had to say it. I have been playing ts firestorm lately again and I love the game as I alyways have, but it could use some work.

I'm not a huge fan of tiberian wars I really think a lot of things should have been left alone. Hell I could stand for some better graphics, resolution above 600 X 800 and of course removal of that ipx only network option.

I have some ideas but I'm not sure how far along in development you are at this point.
I love games like COH the only thing is I hate the idea of having a max number of units, and ts delivers the ability to have as many units as you want. I mean its not like computers are getting slower I see no reason for that in games.

Anyways peace

"If you aint got the bandwidth get outa the game"
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#16 User is offline   randyey 

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Posted 06 February 2008 - 10:05 AM

I'm not sure if this has been asked yet but I was dying to know. The ability to have both GDI and NOD tech at the same time was always something that I thought set ts apart quite a bit. I am just wondering if you will still be able to take an enemy mcv and or trade with your allies.

Just wondering

thanks
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#17 User is offline   Mighty BOB! 

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Posted 06 February 2008 - 12:24 PM

I'm not sure about trading with allies, I haven't actually tried that in Tiberium Wars to see if it would work. But yes you can steal an enemy MCV/Construction Yard so that would be possible in TSR.
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#18 User is offline   Chaosprototype 

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Posted 14 January 2009 - 01:14 AM

Its been over a year since the last post on this site! Is this mod still alive???

This post has been edited by Chaosprototype: 14 January 2009 - 01:15 AM

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#19 User is offline   Mighty BOB! 

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Posted 14 January 2009 - 02:56 AM

Oh you'll be pretty pleased in the very near future. ;) [/tease]
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#20 User is offline   ApornasPlanet 

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Posted 14 January 2009 - 03:47 AM

You've been teasing us for to long now! I can't take it anymore o_O

=)
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