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Possible model donations Rate Topic: -----

#1 User is offline   Sgt Booty 

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Posted 02 January 2007 - 06:13 PM

Hey I'm excited to see that there's a new RA2 mod for renegade in good progress. I used to be working on an RA2 mod for Renegade myself with a buddy of mine a few years back, but we stopped after a short time. Nevertheless, we made a few models and I wondered if you were interested in using them. We tried to strive for maximum accuracy in relation to in-game sprites, purchase icons, concept art, installation model pictures and cinematic stills; many of which I still have, if you'd like them. I'll post a few of the models I created, you can tell me what you think. Keep in mind they're not all very detailed/completed.

Demo Truck:
http://img518.images...410/demodk3.png

Flak Track:
http://img515.images...414/flakiw5.png

Rhino Tank:
http://img515.images...15/rhinogh9.png

Tesla Tank:
http://img515.images...91/teslale0.png

My email/msn is scud_rocket@hotmail.com if you wish to contact me and see some of my friend's stuff too

Keep up the good work
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#2 User is offline   -SG-GummiBear 

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Posted 03 January 2007 - 05:15 AM

What you have shown here I think is very good, I think the team should consider using some of them
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#3 User is offline   Ric 

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Posted 03 January 2007 - 06:10 AM

They're good models, nice job! I believe however we already have versions of those models. Better wait for OWA/Hunter to decide.

Ric
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#4 User is offline   Sgt Booty 

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Posted 03 January 2007 - 04:22 PM

Thank you for the nice comments. These are only a few examples of the models we made. By donating the models I would transfer all rights to them, and the team could modify them as they please, seeing as they're not fully completed anyway. All we'd ask is to receive some credit for them, as we worked hard to make them as proportionally accurate as we could with all the reference material available. I'd just like to see the vehicles and buildings in this mod look as close to as they were in the actual game, as I'm sure you do also.

We used reference pictures such as this installation screen picture, which I used as exact orthographical reference to the teslatank model. (meaning all features are proportional in top, side and front views)

http://img369.images...llscreenok7.jpg

It is clearly based on the concept art:

http://img515.images...nceptartbi6.jpg

and can be seen in game:
(loading screen:)

http://img515.images...ngscreensw3.jpg

(ingame voxel:)
http://img515.images...3/ingamegr0.jpg

(purchase icon AKA cameo:)
http://img515.images...94/cameovb9.png

I have such reference pictures and voxels compiled for many of the vehicles and buildings. The team can have these also, as they had proven really helpful.

This post has been edited by Sgt Booty: 03 January 2007 - 04:31 PM

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#5 User is offline   One Winged Angel 

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Posted 04 January 2007 - 12:44 PM

You have some pretty solid models there. I'll be in touch. Any contribution is a good contributition. Even if we don't use the models we can still see what features make them good and maybe combine them with existing content.
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#6 User is offline   cfehunter 

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Posted 09 January 2007 - 11:51 AM

can i just ask what the poly counts are on them?

some of those wheels look overly round if u know what i mean.
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#7 User is offline   Sgt Booty 

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Posted 10 January 2007 - 06:56 PM

Demo truck: ~1700
Flak track: ~1800
Tesla tank: ~5800
Rhino tank: ~3000

The tires are about 100 polys each however, and were just being used as placeholders. The models haven't been optimized for poly-count either as may be apparent.

I have a few more pictures of models that my friend created which you may also find useful if you accept our donation of them.

IFV: (~1500 polys)
http://img132.images...5171/ifvjg9.png

War Factory: (~6400)
http://img100.images...6/warfacfp1.png

And my personal favorite,

Tesla Reactor: (~6900)
http://img100.images...areactorba7.png

This post has been edited by Sgt Booty: 10 January 2007 - 07:11 PM

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#8 User is offline   The Merovingian 

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Posted 11 January 2007 - 01:40 AM

The externals of buildings should only come to about 4000, no more. Having them at 6400/6900 will only leave just over 1000/2000 polys for me to create the internals from, and that's not good.

I like the war factory, but there's too many pipes.

The Tesla Reactor is not true to the game, there's WAY too many pipes and the ones at the side just stick out.
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#9 User is offline   One Winged Angel 

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Posted 11 January 2007 - 12:31 PM

I'll take this discussion to the team.
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#10 User is offline   Sgt Booty 

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Posted 11 January 2007 - 02:06 PM

May I remind you that these models are in no way final and can be editted by the team as they see fit. Secondly, the Tesla Reactor model you see is a combination of both the concept art seen here and the in-game version.

Concept Art:
http://img216.images...nceptartzw6.jpg

Also, the war factory has the pipes as shown in-game:
http://img160.images.../ingame1eo2.jpg

Like I said before, these models were being made with as much accuracy as possible, however none of them are complete.
As for the poly-count, the majority of the polys come from the cylinders of the pipes and sphere. This can be easily reduced by snapping/welding vertices together to make the cylinders with less sides and using a less high-definition sphere. I'm not here to get criticism for the models or to defend them, I'm mearly asking if you'd like to have them to do with as you please, as they're of no use to me or my friend anymore.

This post has been edited by Sgt Booty: 11 January 2007 - 02:31 PM

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