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Yuri's Revenge Zero Hour hello... Rate Topic: -----

#1 User is offline   genobreaker 

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Posted 27 February 2009 - 10:38 AM

im genobreaker
well im not much known to other forums like these and kinda sticked classic c&c's...
exploring out of the classic modding means im going to the next editing... and maybe going to generals and make one mod...
im still learning 3d and some ini coding in generals...

i might say this is my last mod for YR and i let some of my friends finish on my other unfinished ra2/yr/ts projects...

well anyway... ;-^) the topic says it...

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The Hour is Now!
Be the Ultimate Warfare General, Prepare your Forces Commander. Command either to fight for the freedom's side of Allied Forces,
revolution with the Soviet war machine, or world domination with the Psi-Corps Army.

Zero Hour
Unleash your modern weapons technology against the world's most powerful Generals.
Take command of 12 New Generals in advance weapons technologies to bring heavy
punishments to your enemies.



Key Features:

The Next Generation of War
Unload on your enemies with an all-new, hi-tech arsenal featuring all new units to each sides and a whole new defense upgrades system.

12 Ruthless Generals
Command an army of super powers, build your army with precise laser pinpoint systems, weapons of mass destuction, mass infantry, armored tanks, biological weapons and many more.

Ruthless AI
Be the ultimate player and challenge the AI in either skirmish and multiplayer game.

Vanilla Sides
A focused army instead of country based units. Alliance of all nations in one army.

New General Power System
All new generals powers will be the sub superweapon of all generals and also the vanila sides. These new powers will turn the tides of war.

Generals Challenge Mode
Play with the all new Generals Challenge mode where you battle 9 Ruthless Generals AI with unique personalities, strategies and taunts.

New Missions, Tactical Strategy?
15 new missions, challenge the veteran Generals in their conquest to destroy the Allied Forces occupying Eurasia, searching resistance forces in Russia, battlefield corruption of the Psi-corps and sending special commando's to capture weapons of mass destruction.

Civilians Tech-Up's
New Civilian support units and New Civilian Tech Buildings for your warfare assistance. From Howitzer Platforms to Reinforcement Pads.

Bug Fixed of Westwood
Westwood leftover game bugs and graphical glitches were cleaned and placed properly.

Force Expansion
Expanded force branches such as naval and airforce in the game, giving more a balanced game. Yuri and Soviets will no longer left with Allies Air Supremacy and Yuri will no longer be the ultimate blitzkrieg in the early game.

New World Combat Elements
Added new maps, balanced units and armies. Updated graphical enhancements, and all new terrain and weather effects further immerse you in a little realistic combat environment.

well this is my mod... a ZH setting or style for YR... good but not much like MO...
the mod is on development and the release is this year...

my site is here:
http://exile.freedom...ragen/index.php

my main forums:
Freedom Studios: http://forums.freedo...isplay.php?f=90
Revora: http://forums.revora...?showforum=1578


right now you can check my site for some updates...

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#2 User is offline   Mighty BOB! 

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Posted 27 February 2009 - 12:41 PM

Hmm, interesting concept. Most (okay maybe all as far as I am aware) mods try to put other C&C's into Generals/Zero Hour (TFTW, TD: Redux,RACD, RA:ReGen, RA2, RtM, RotD, C&C AllStars, etc.), not the other way around.
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#3 User is offline   Havoc 

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Posted 28 February 2009 - 12:31 PM

Well then that is interesting, How come people always go the way they go and not the way this guy is? any reasons? or its just all over better?
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#4 User is offline   Mighty BOB! 

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Posted 28 February 2009 - 03:16 PM

Well Generals is full 3D and everyone knows that 3D = shiny. I guess it's just the desire to do their mods on a more modern engine. Of course that isn't to say that YR/RA2 or even TS are inferior engines for modding. They're still great engines and obviously have a large following still.
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#5 User is offline   genobreaker 

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Posted 01 March 2009 - 12:33 AM

well yeah, many of 3D modders still hanging with the classic old...refurbishing what crap EA/WW did. RA2 and YR is still made by 3d but not that flexible like generals, tw etc...
I have known friends that makes 3D but still hang on RA2/YR modding... coding simplicity and easy modding makes them stick to it.

btw, some new updates...

Vanilla Allied
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Hacker
Cost: $1750
Prerequisite: Allied Barracks, Allied Air Force Command, Allied Battle Lab
- Disables Vehicles
- can control buildings temporarily

Vanilla Soviet
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Swatter Site
Cost: $1750
Prerequisite: Soviet Construction Yard, Soviet Battle Lab
- Fires 4 inderect, swatter missiles

This post has been edited by genobreaker: 01 March 2009 - 12:35 AM

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#6 User is offline   genobreaker 

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Posted 03 March 2009 - 09:21 AM

bumping my thread...
new screenshots

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Picture says it all... vanilla Yuri...
some are not yet done... thursday will be the full details on this...

and some small updates...
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any known c&c generals elements like tank shells be possible to YR?
i didnt added yet the mini Nuke explosion when the Nuke Missile is destroyed or weather controller...
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#7 User is offline   genobreaker 

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Posted 05 March 2009 - 07:54 AM

triple bump

More Updates..

Vanilla Soviet:

Soviet Radar Tower will now be replaced by Soviet Air Defense Command... (from the earlier Soviet Aircraft Pad)
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Soviet Air Defense Command
Cost: $1000
Prerequisite: Soviet Construction Yard, Soviet Ore Refinery
- builds soviet aircrafts
- replaces soviet radar tower
- radar ability

Graphical Changes...

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Apocalypse Tank and Tesla Tank
- new graphical changes

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Nuclear Missile Silo
- Dramatic building explosion ^__^

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Nuke Attack
- new animation

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Tesla Weapons
- Tesla Troopers, Tesla Tanks elite coil bolt effects


New Vanilla Yuri Updates...

Changelog:...

Yuri's Army/Vanilla Yuri

Units:

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Cyborg Gunner
Cost: $400
Prerequisite: Yuri Barracks
- anti air infantry
- damages tanks a little
- easily kills infantry

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Infiltrator
Cost: $1000
Prerequisite: Yuri Barracks, Yuri Battle Lab
- Building Infiltration
- Always Stealth
- unarmed

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Transport Disc
Cost: $1200
Prerequisite: Yuri Air Control Tower, Yuri War Factory
- Transport infantry units
- can transport size 2 units, terror drones/chaos drone

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Rocket Viper
Cost: $1000
Prerequisite: Yuri Air Control Tower, Yuri War Factory
- fires 4 indirect toxin rockets

Buildings:

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Magnetic Coil
Cost: $2000
Prerequisite: Yuri Construction Yard, Yuri Battle Lab
- Drags enemy vehicles towards the structure
- Drains more power

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Yuri Service Depot
Cost: $800
Prerequisite: Yuri Construction Yard, Yuri War Factory
- repairs vehicles
- holds Emergency Repair ability

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Ore Mining Facility
Cost: $2500
Prerequisite: Yuri Construction Yard, Yuri Battle Lab
- gives additional credits

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Command Center
Cost: $2000
Prerequisite: Yuri Construction Yard, Yuri Battle Lab
- Holds general powers.
- Varies on different yuri generals.
- Generic general power obtained is Psychadelic Gas

General Power:

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Psychadelic Gas
Countdown: 6:00
- Accessed from the Yuri Command center, fire's a chaos gas in an area. Making enemy/friendly units go berzerk.

Other Modifications:

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Yuri Air Control Tower
Prerequisite: Yuri Construction Yard, Ore Refinery/Slave Miner
Cost: $1000
- Replaces Psychic Radar
- Radar Ability
- Builds aircrafts

Citadel Wall
New prerequisite: Yuri Construction Yard

Grinder
New prerequisite: Yuri Construction Yard, Yuri Battle Lab

Cloning Vats
Changed building category from Combat Armory to Building Technology

Yuri MCV
New prerequisite: Yuri Service Depot, Yuri War Factory

Graphical Changes:

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Chaos Drone
- releases smoke animation when damaged

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Floating Disc
- new infantry death animation
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