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#91 User is offline   Darkened Edge 

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Posted 19 March 2008 - 07:26 AM

Since you could hide in the forset in 2D easily, this makes perfect sense, Nod surprising their GDI enemy in a matching sense..
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#92 User is offline   Assassin 

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Posted 21 March 2008 - 03:01 AM

I actually quite like that idea, Ground Control 2 used it but for its Infantry only, which I'd be inclined to agree with Ground Control 2's use of it it makes alot more sense Infantry to stealth in forest.

Vehicles unless really well camoflagued will still stand out.
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#93 User is offline   ApornasPlanet 

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Posted 24 March 2008 - 01:04 PM

And the Rangers in BFME have that feature so it's possible to do it ín the Sage Engine.
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#94 User is offline   Darkened Edge 

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Posted 14 May 2008 - 07:52 AM

Funny question just poped into my head, will there be funpark missions?
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#95 User is offline   Assassin 

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Posted 18 March 2009 - 08:33 AM

When we get to campaign's well first worry bout the remakes of the campaigns, before we get into fun extra's but im sure there will be easter eggs somewhere ;)
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#96 User is offline   Lord Grievous 

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Posted 11 August 2009 - 08:10 AM

I've been following this mod since it was still for CnC Generals, and I've got some questions so here goes:

1. will tiberium regrow, and will the tiberium blossom tree pulsate and pump out green gas?
2. will tiberium vein holes, and tiberium lifeforms like the floaters, visceroids, tiberium fiends and tiberium fauna return?
3. why did you decide to change the tiberum harvester model to the CnC95 version, I really liked the TS version.Posted Image
4. same for the stealth tank, the TS version was sleeker. Posted Image
5. will you also recreate the campaign mode?
6. will the subterranean units return?
7. will all of the Firestorm units return as well?
8. I know you've got a trailer out on the Generals engine, but is there one for CnC3 as well?

Other than that I also have a few minor suggestions, so here goes...again:

1. the concrete base for most of the buildings (con yard, war factory) is always completely visible when placed ingame, which I like, but not so for the tiberium refinery where it's partially obscured by ground. Could you perhaps make this visible at all times like with the other buildings?
This is what I mean:
Posted Image
2. the colouration of the GDI infantry and their posture, they seem barely noticeable against the desert backdrop and their legs are really far appart:
http://cnc-source.co..._189_682860.jpg
3. The tiberium blossom tree is a wee bit too darkly coloured and it's base a bit too symmetric, could you perhaps make it a bit more organic looking?
4. the red crystal in the NOD Obelisk of Light seems very flat when viewed from the front, could it perhaps be more tearshaped?

Anyway, other than those few tidbits I really love the work you've done so far. Hopefully we'll get some more ingame screenshots soon :)

This post has been edited by Lord Grievous: 11 August 2009 - 08:21 AM

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#97 User is offline   Nubilus 

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Posted 12 August 2009 - 07:39 AM

It seems that the TSR Stealth tank is a mix between the TD and the TS version. I do like it, yes. I just didn't noticed that it wasn't the exact same one as in TS and one of the concepts. Could I ask if there is another TS concept art that you based it on?
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#98 User is offline   General Aurum 

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Posted 12 August 2009 - 06:16 PM

View PostNubilus, on 12 August 2009 - 07:39 AM, said:

It seems that the TSR Stealth tank is a mix between the TD and the TS version. I do like it, yes. I just didn't noticed that it wasn't the exact same one as in TS and one of the concepts. Could I ask if there is another TS concept art that you based it on?


I believe you refer to this?

http://www.cnc-sourc...wimage&img=2362

Interestingly enough, this art was still used in the game. You can see it for yourself on the TS manual.
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#99 User is offline   drakko 

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Posted 16 August 2009 - 01:53 PM

I got one question, no idea if any1 has asked and/or got an answer to it: will those Ion Storms be coming back? disrupting flight and hover techs? And droping lightning bolts on our bases like in the good'ol TS? God i loved those :D i remember when i created random maps, i used to put weather to max. Was sooo coool :P
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#100 User is offline   531st 

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Posted 15 July 2010 - 06:52 AM

I hope u made 2 types of units images. Like GDI soldier and GDI soldier captured by NOD. (When engeneer captures barracks). Or captured soldiers will run all over the NOD base and scream: "DEATH TO NOD SCUM!!!!1!!1" while swinging huge banner with glowing GDI decal? It will be great if GDI decals would replaced by NOD decals and change texture's colour on captured vehicles. Like in good old C&C gold. Also its annoying when GDI soldiers cryes "Death to the GDI!" in the fight.
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