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#71 User is offline   General Aurum 

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Posted 13 January 2007 - 10:46 AM

As long as we're on the subject of the Mammoth, I have a question to ask. In order to help along with the walking animations, could you bring one of the Oliphaunt models from either TBFME orTBFME2 and then adjust the Mammoth's models to follow the Oliphaunt's animation code? Keep in mind, I have absolutely no background in computer modeling, so if you think this is a stupid or overcomplicated idea, I'll understand.
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#72 User is offline   Minotaton 

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Posted 18 January 2007 - 12:47 PM

Will you be posting a unitlist/tech tree with any new units or structures :apc:
Or will you keep us in suspense until the release:)
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#73 User is offline   NiGhtPiSH 

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Posted 26 February 2007 - 02:19 PM

Do I sense deadness?
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#74 User is offline   General Aurum 

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Posted 26 February 2007 - 07:46 PM

An excellent question. One which I must ask as well.

This post has been edited by General Aurum: 26 February 2007 - 07:47 PM

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#75 User is offline   Assassin 

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Posted 26 August 2007 - 08:20 PM

We have just moved across to C&C3 we are very much alive, expect alot of activity over coming weeks ;) enjoy!
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#76 User is offline   ApornasPlanet 

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Posted 21 September 2007 - 12:40 PM

I find these Hunterseeker pics quite interesting, are you designing your hunterseeker like this?

http://www.cybergooc...ve/huntseek.htm
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#77 User is offline   Assassin 

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Posted 24 September 2007 - 05:47 PM

A variation of that design and the original but for the most part yeah..

It will be on the Brotherhood of Nod only
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#78 User is offline   Bittah Commander 

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Posted 25 September 2007 - 06:54 AM

As I mentioned in a different post, the Hunter Seeker strikes me a lot more like a GDI unit and also the fact that it's in the mech size comparision pic hints towards it being intended as a GDI unit. But just look at the Hunter Seekers design and compare it with the ORCA (especially the engine), doesn't the technology look similar to you (where Nod doesn't have any tech that looks similar to it)?
On a side note I also said the Limped Drone has been more important to Nod than to GDI during the Firestorm campaign (just think about the assassinate Tratos mission), so it would probably also be best to give the Limped Drone to Nod instead of GDI (it also really fits Nods sneaky tactics, where the Hunter Seeker is more like a frontal assault unit, which fits GDI better).
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#79 User is offline   ApornasPlanet 

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Posted 25 September 2007 - 07:37 AM

View PostBittah Commander, on Sep 25 2007, 03:54 PM, said:

As I mentioned in a different post, the Hunter Seeker strikes me a lot more like a GDI unit and also the fact that it's in the mech size comparision pic hints towards it being intended as a GDI unit. But just look at the Hunter Seekers design and compare it with the ORCA (especially the engine), doesn't the technology look similar to you (where Nod doesn't have any tech that looks similar to it)?

I agree.

View PostBittah Commander, on Sep 25 2007, 03:54 PM, said:

On a side note I also said the Limped Drone has been more important to Nod than to GDI during the Firestorm campaign (just think about the assassinate Tratos mission), so it would probably also be best to give the Limped Drone to Nod instead of GDI (it also really fits Nods sneaky tactics, where the Hunter Seeker is more like a frontal assault unit, which fits GDI better).

I think that the Limpet Drone serves GDI the best. GDI have a great use of it when they want to locate Nod bases under stealth.
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#80 User is offline   Mighty BOB! 

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Posted 25 September 2007 - 11:13 AM

Don't forget the original intentions, Limpet was a mine, HS had more features.
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