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New Features you want to see brainstorming Rate Topic: -----

#11 User is offline   ApornasPlanet 

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Posted 29 March 2008 - 03:14 AM

View Postzdflamer, on Mar 27 2008, 06:01 PM, said:

nod turrets pop up and wen the popup turret is destroyed the underground bit remains and can regenerate like a gla hole so that must be destroyed. i personally disliked the 3 way turret system

That's interesting.

View Postzdflamer, on Mar 27 2008, 06:01 PM, said:

nod obelisk has 2 modes, one were it channels the energy into a single point (anti vehicle) and one were it cuts like in tiberium wars but is less damagin to individual units (anti infantry)

I agree on that.

View Postzdflamer, on Mar 27 2008, 06:01 PM, said:

all guard towers hav a mounted machine gun so the first infantry that garisoned it automatically uses it, it is a little weaker than vulcan cannons, the rest of the infantry use there weapons but with increased range

I thought of that too. Maybe that the guard tower comes without a MG and that yu have to upgrade it with a MG.

View Postzdflamer, on Mar 27 2008, 06:01 PM, said:

nod should get some sort of tunnel network like in generals but wen moving from each it should take a bit of time, im sure ive seen these in a ts fmv with recon bikes moving through

My conclusion of the FMVs is that Nod have a huge underground tunnelnetwork all across the globe. In one early mission the Mountak travels from Europe to America via this network. The Mountak doesn't have a drill like the Subterrainean APC, instead it makes use of an underground rail. The TS manual hints that Nod have underground vehicle production, maybe they have an underground City like the humans in Matrix. This would make sense since GDI controls the surrface and space. So it's only logical that Nod should be able to make use of tunnels in TSR. Maybe vehicles that deploy into tunnel entrances so that your mobile bases can get reinforcements via tunnels from the main base.

View Postzdflamer, on Mar 27 2008, 06:01 PM, said:

nod harvesters can be upgraded to harvest mutants and tiberium plants

That must be in!

View Postzdflamer, on Mar 27 2008, 06:01 PM, said:

maybe introduce rare purple tiberium (seems more realistic than red) that is very valuable but damages vehicles and is instantly fatal to infantry. is extremely explosive!

Don't like that at all.

View Postzdflamer, on Mar 27 2008, 06:01 PM, said:

gdi gets a sniper, he can also be upgraded individually to have a second mode, this mode contains a virus that damages cyborgs (includin reapers) and disables them, it should also spread amongst cyborgs like the catalyst effect from the mothership. this makes it a great counter against waves of cyborgs and encourouges people to keep cyborgs spread out. this ability takes 30 seconds to recharge

That's cool and usefull. To balance Nod snipers should be able to shot tiberium-toxin into GDI soldiers wich makes them evolve into horrifying mutants(like Virus and Brutes in Yuri's revenge) that turns on their former comrads.
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#12 User is offline   Darkened Edge 

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Posted 29 March 2008 - 01:12 PM

Quote

nod harvesters can be upgraded to harvest mutants and tiberium plants


RUN!!!!!

lol, that would be awsome, and a greater alternative to squishing.
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#13 User is offline   Assassin 

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Posted 31 March 2008 - 11:20 PM

LOL

But seriously guys this is a great opportunity for long time followers of TSR and new fans or oldtime fans of Tiberian Sun to have their say.. as we are currently in a redesign process we are reconsidering everything, alot of TSR ZH stuff has been reworked or enhanced and transffered across but there are still gaps in the design and things that dont fit from the TSRZH in C&C3's gameplay, and also given the added features of the C&C3 engine considering completly new ideas/features is a great opportunity to take advantage of the full extent of the game engine.
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#14 User is offline   Minotaton 

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Posted 01 April 2008 - 12:36 AM

I would love to see the cyborg as one unit but you can choose it's weapon. Also having the black hand would be cool with each unit being able to have two upgrades, 1 for armour 1 for the weapon. i.e. cloaked armour & flame thrower or heavy armour and laser. u get where i'm coming from.
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#15 User is offline   Assassin 

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Posted 03 April 2008 - 08:42 PM

Yeah i like the idea of the Cyborg being able to change weapons,

Keep the input coming people we are making this mod for you the fans and the more input now the better :)
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#16 User is offline   ApornasPlanet 

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Posted 04 April 2008 - 10:56 AM

How about different turrets for the Disruptor? When you buy it you just get the base of the tank and then you can choose which turret you want.
Sonic-turret
Dual barreled cannon(Heavy Tank)
Machine Guns
Bunker
Missile launcher
Etc

and the same for the Hover MRLS, you just get the hover platform and can then upgrade wichever turret that suits your tactic. So that you can customize your vehicles and make them as it suits you. It's quite nice in Earth2150 were you can fully customize every single unit.
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#17 User is offline   Nubilus 

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Posted 05 April 2008 - 11:55 AM

View PostTrukem, on Apr 4 2008, 06:56 PM, said:

How about different turrets for the Disruptor? When you buy it you just get the base of the tank and then you can choose which turret you want.
Sonic-turret
Dual barreled cannon(Heavy Tank)
Machine Guns
Bunker
Missile launcher
Etc

and the same for the Hover MRLS, you just get the hover platform and can then upgrade wichever turret that suits your tactic. So that you can customize your vehicles and make them as it suits you. It's quite nice in Earth2150 were you can fully customize every single unit.


I don't like that, your changing the unit concept entirely and giving it the roles of the other arsenal. >_<
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#18 User is offline   Collins 

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Posted 05 April 2008 - 04:32 PM

Also if the hover MLRS is set up like that It stops being a Multiple Launch Rocket System!!!
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#19 User is offline   Assassin 

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Posted 05 April 2008 - 07:58 PM

yeah the Hover MLRS is GDI's Scout, anti air and longer range anti vehicle platform its fine
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#20 User is offline   Nubilus 

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Posted 06 April 2008 - 03:24 AM

There's one thing I definitely want to see, a World domination mode! (which, by the way, was already introduced in Firestorm)
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