Ruins
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Mike DiMeo:
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This shot is near the beginning of the first level. This whole first area largely utilized outsourced assets. These assets
looked incredible, yet were largely inefficient. In areas like this, we would take out each asset individually and remove
triangles where possible, lower material count, and modify overly complex collision boxes. I personally modified
three buildings in this scene.
looked incredible, yet were largely inefficient. In areas like this, we would take out each asset individually and remove
triangles where possible, lower material count, and modify overly complex collision boxes. I personally modified
three buildings in this scene.

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