I'm just wondering. In the Sage engine there was a built-in spread limit for Tiberium,
making it only capable of growing in predefined zones. And even if you converted the entire
map into a growth zone Tiberium would only grow to a certain radius relative to it's source.
Which is also another thing in which TW was different regarding the previous C&C games. Tiberium
also needed this sort of "Tiberium crater" to grow.
So I'm wondering if you guys have managed it remove theselimit or not.
I'm just curios.
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Will the Tiberium spread limit be removed?
#2
Posted 02 October 2010 - 05:47 AM
I think the guys from Tiberian Sun Rising solved that issue, which means we can implement it too.
#3
Posted 02 October 2010 - 10:32 AM
Jip, would be extremely cool if you could get this to work. There's just something about a ginormous Tiberium field that gets my blood racing...
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