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Will the Tiberium spread limit be removed?

#1 User is offline   Cain 

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Posted 10 September 2010 - 02:17 AM

I'm just wondering. In the Sage engine there was a built-in spread limit for Tiberium,
making it only capable of growing in predefined zones. And even if you converted the entire
map into a growth zone Tiberium would only grow to a certain radius relative to it's source.
Which is also another thing in which TW was different regarding the previous C&C games. Tiberium
also needed this sort of "Tiberium crater" to grow.

So I'm wondering if you guys have managed it remove theselimit or not.
I'm just curios.
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#2 User is offline   Nyerguds 

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Posted 02 October 2010 - 05:47 AM

I think the guys from Tiberian Sun Rising solved that issue, which means we can implement it too.
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#3 User is offline   Herr_Koos 

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Posted 02 October 2010 - 10:32 AM

Jip, would be extremely cool if you could get this to work. There's just something about a ginormous Tiberium field that gets my blood racing...
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