C&c_mutant_swarm ...AHHH THERE EVERYWHERE!!!
#1
Posted 03 September 2005 - 07:33 PM
OK just to put something out in the open... I know I have like 50 bizzilion, feffillion map projects that I have explaied here (Egypt, and a few more that I have either done or in progress such as, C&C_Nightmare_Woods [saving 4 Halloween], C&C_Kill_Vally [work in progress], C&C_Contamination, C&C_Tundra [may be cancled], C&C_TrenchWarz, C&C_JungleBeat, C&C_RiverRumble [may be cancled]
well anyway thats what I got goin... itle be d0ne over the year...
+++++++++++++++++++++++++
OK now onto my map C&C_Mutant_Swarm
When it is public, im going to put a background story in it, Not some crummy Narative thing, but a short passage with characters and stuff.
OK Mutant_Swarm, this is a map where a small group of GDI soldiers just reacently picked up from a Nod techcenter with stolen info and weapons on an attack they were planning on a larger GDI base. the 3 helicopters that picked them up, to avoid a large air battle around the Nod outpost flew a different path around the battle over a large, tiberium infested area, where a small army of Nod troops sent to scout the area in mutated into...well mutants. the mutants shot down the coppers and the crash landed in a small temple un-infested with deadly tiberium. All but the piolets survived the crash.
Its up to you and your team to stay down in the structure and hold off the mutants untill backup can arrive!
well anyway thats what I got goin... itle be d0ne over the year...
+++++++++++++++++++++++++
OK now onto my map C&C_Mutant_Swarm
When it is public, im going to put a background story in it, Not some crummy Narative thing, but a short passage with characters and stuff.
OK Mutant_Swarm, this is a map where a small group of GDI soldiers just reacently picked up from a Nod techcenter with stolen info and weapons on an attack they were planning on a larger GDI base. the 3 helicopters that picked them up, to avoid a large air battle around the Nod outpost flew a different path around the battle over a large, tiberium infested area, where a small army of Nod troops sent to scout the area in mutated into...well mutants. the mutants shot down the coppers and the crash landed in a small temple un-infested with deadly tiberium. All but the piolets survived the crash.
Its up to you and your team to stay down in the structure and hold off the mutants untill backup can arrive!
#2
Posted 04 September 2005 - 06:50 PM
hey, im havin some problems with the AI, well first... when I just put all the mutants out and GDI bots out, then started the game (forgot 2 put pathfind generater in) well the GDI bots did there job... but all the Mutants were attackng each other, each species was like its own team. but then I went to the presets and changed them all to be on the team Mutant, then I put in a pathfind generater...started the game up, then every 1 is now standing still like there all on the same team...what's up with this?
#3
Posted 04 September 2005 - 06:53 PM
Oh my I think I know y this is happening... is the Mutant team setting something like neutral? like neither team will attack it? I think thats y... OK if I change all the mutants to the Nod team... I think it will work...
#4
Posted 05 September 2005 - 11:00 AM
well set the mutants to Nod team, try that
#5
Posted 10 September 2005 - 07:28 PM
no they don't even move... not even the GDI bots. I see smoke under the feet which means they r trying to move but I don't know y that can't move..
#6
Posted 11 September 2005 - 12:06 PM
hmm that sound like a hpysics problem let alone a LE problem, im stumpped
#7
Posted 13 September 2005 - 07:27 PM
OK, mabey sgtmay knows. Sgtmay, if your reading this, do you have an answer for this? :*Laughing out loud*:
#8
Posted 14 September 2005 - 10:46 AM
Sounds like a verry familiar pathfind problemb to me.
After you generated the pathfind data did u make sure to save a copy of the data in the levels folder?
did you place all the character spawn points in one sitting or over multiple saves?
There is a bug with the editor that causes pathfind problembs with the harvesters if you save and exit between placing each building controller for the refinery.
if you don't place both building controllers and generate/save the pathfind data in one session the harvesters will mess up and either one side or the other side will just sit there and idle instead of going after the tiberium.....and it switches after each export.
This could possibly be the same problemb you are experiencing just a different aspect of it...........my suggestion would be to delete all the spawning points and pathfind sectors then place and re-generate all over again in one session.
good luck.
After you generated the pathfind data did u make sure to save a copy of the data in the levels folder?
did you place all the character spawn points in one sitting or over multiple saves?
There is a bug with the editor that causes pathfind problembs with the harvesters if you save and exit between placing each building controller for the refinery.
if you don't place both building controllers and generate/save the pathfind data in one session the harvesters will mess up and either one side or the other side will just sit there and idle instead of going after the tiberium.....and it switches after each export.
This could possibly be the same problemb you are experiencing just a different aspect of it...........my suggestion would be to delete all the spawning points and pathfind sectors then place and re-generate all over again in one session.
good luck.
#9
Posted 19 September 2005 - 05:56 PM
OK thank you sgtmay, every thing is up and running. And for the first time its all perfectly working! so all I have to worry about now is the background story, which I already have half done.
I just have one question for the general public:
Would you like the story in Play write forn or in standard book form.
(Play write is it lables the person who is speaking, then shows what they are saying
Standard form is when some one says something then it tells who is speaking
ex. "Quick," said john, "get the dogs" (not in story) well thats how that is... somthing of that sort.)
for now its in play write but ill change it if anyone wants to.
I just have one question for the general public:
Would you like the story in Play write forn or in standard book form.
(Play write is it lables the person who is speaking, then shows what they are saying
Standard form is when some one says something then it tells who is speaking
ex. "Quick," said john, "get the dogs" (not in story) well thats how that is... somthing of that sort.)
for now its in play write but ill change it if anyone wants to.
#10
Posted 19 September 2005 - 07:00 PM
OK the story is done... and its rather long... but its in play write form (its just so much easier to read) but I have every thing done... im going to talk to Sgtmay about uploading it.

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