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Progress As Of 1/04/05 Rate Topic: -----

#11 User is offline   skulking_ferrit 

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Posted 02 April 2005 - 03:30 AM

porting to AoW is just an idea at the momment as it's the first engine to have most of the required elements to make a good C&C mod.
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#12 User is offline   cplHicks359 

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Posted 02 April 2005 - 09:58 AM

that is true and I can't deny it but until you know its mod friendly I would stick with zero hour (which I think your doing anyway)
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#13 User is offline   wadprime 

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Posted 02 April 2005 - 10:05 AM

skulking_ferrit, on Apr 1 2005, 02:05 PM, said:

well we'll have to see wither act of war is actually moddable, I rekon we could easily throw toegether a proof of concept as most of the models are in there already.

Also here is a comparison of the 2 med tank models the one on the right is the old one while the one on the left is the new one.  Please tell me which one you think is better.
<{POST_SNAPBACK}>


I like the one one the left better.
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#14 User is offline   skulking_ferrit 

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Posted 02 April 2005 - 10:12 AM

on a side not I've found out act of war is highly moddable but will not be so for quite some time.
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#15 User is offline   marcjs 

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Posted 03 April 2005 - 08:03 AM

could do a clone wars mod for act of war since in my mind the clone wars saga is better than the empire vs rebels

lot cooler tanks and machines and the clones
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#16 User is offline   cplHicks359 

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Posted 03 April 2005 - 08:11 AM

as true as that is why don't you try something a little different and hasnt been done properly before have you watched the aliens films? well if you have watched the second film then you will know about the marine and the alien that would make for a good mod but no proper modding teams have actually considered (or even thought) about making a mod based on the film
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#17 User is offline   marcjs 

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Posted 03 April 2005 - 10:39 AM

may be cause of the detail the aliens would have to be
and the buildings and tank problem
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#18 User is offline   cplHicks359 

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Posted 03 April 2005 - 02:26 PM

buildings invent some miltary looking building of your own accord (gotta be army colours though brown and grren) as for tanks I got a book with loads of the vehicles the marines use and I got most of the alien species but this was only a suggestion so I shouldnt go into to much detail
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#19 User is offline   marcjs 

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Posted 04 April 2005 - 05:58 AM

I've come up with some ideas for the AVP mod for act of war the ideas are based on the films games and one comic

Marines

Buildings

Mobile HQ- This is the building were all marine forces are commanded from and must be protected at all costs. when you have built the armoury it can be upgraded to call in dropships to do staffing runs on the enemy and drop off marines in the combat zone. the Mobile HQ can also build
-Conscripts - These are just native civilains called up to help the marines and so have no combat experience and armed with only a basic pulse pistol they are good at scouting

Barracks- This building is were most marine forces are trained
-Marine- This human solider has gone through basic traing and is now on active duty defending Humantity against all threats. These troops are armed with pulse rilfes and grenades they are effective in groups however the basic training they have been through didn't cover aliens or predators.
-Heavy Marine- This human solider has gone through training in the use of heavy weapons. They are also green to the threat of the aliens and predators however their use of heavy weapons make up for that. They are armed with one of the following weapons mingun flamethrower grenade launcher and rocket lancher
-Elite marine- These soilders have had first hand experience of the aliens and predators and are tougher than normal marines. They carry advance pulse rifles with a grenade lancher attachment. They also increase the combat effectiveness of near by marines
-Synthetics- These machines don't have a heat signature or "smell" this makes them hard for the aliens and predators to find this makes them very usefull in the scouting areas near bases. They carry pulse rifles but can be upgraded to carry bioweapons which are very powerful against organic enemys. Also they can not be targeted by face huggers since they are not organic.
-Elite Black ops Squad- These soilders have been trained in the eradictation of the aliens and predators and so are very effective against them. They carry smart guns and flamethrowers. Due to the secert nature behind these soilders only one squard can be built at one time.

Barr- This building allows the recuirtment of mercenaries and also they can be upgraded here too
-Mercenarie Squad - These rag tag bunch of men have been hardened by their life style and so are tougher than normal humans. they carry very old equipment around with them such as kintic weapons due to the fact that United Space Forces can't detect them. these weapons don't have the damage of the pulse rilfes however they make up in the reduce time to reload.

Synthetic Reasearch Installation - This Installation allows the reasearch into improving Synthetic lifeforms and can also build the protype alien lifeform.
-alien synthetic- This unit can sneak past most aliens with out it been dected as it is designed to act just like a normal drone however it is still in the testing phases and so some high level aliens can detected it inculding the Queen. It carries a powerful bioweapon which is part of the unit so it takes some time to assemble before it can be fired.

Landing Pad- This building doesn't need to be built it will be there when your HQ arrives this is were your Loaders pick up supplies that have been droped by the dropships and take them to the ammo depo. This building can be upgraded to be able to support heavy frieghters which allow the recuitment of vehicles
-APC- This vehicle can carry 15 marines to the front lines heavy marines take 2 marines spaces due to the size of their equipment. the alien synthetic can not go into a APC. The apc also carries a small pulse turrent which is good for holding the enemy at bay whilst the marines unload.
-Loader- These machines build all the marines buildings and also collect resources they can repair buildings. They have a very limited combat ability

-more (perhaps cplHicks359 has some ideas from that book)

Armoury - This is were all upgrades for the marines are done here.

Ammo Depo - This is the drop point for the resources collected by the Loaders. If destoryed the fallout would be massive.

Medic Tent - heals units in its radius

Sentry Gun - This is the Marines defences very effetive against ground forces however it has a long reload time after it fires 200 rounds. and is very weak.

Marine Notes
landing pad would just be a flat pieace of land till it gets upgraded
health regenerates for all organic units but doesn't if the unit is in red health
Marine Resources is ammo which is droped from orbit
Synthetics can't be healed


Aliens

Units

-Queen- The Queen has 2 states deployed and undeployed in the undeployed state it is a powerful unit able to crush APCS and eat marines however if the Queen dies and you don't have any "princess" to replace her the aliens lose. in the deployed state the queen creates a area around her (like the bilght it Wc3) which is the resin stuff from the flims. this stuff slows down enemys movement and increases your own units movement and any aliens that are not moving on the resin are very hard to spot since they are camouflaged. the Queen can create eggs
-Eggs- These eggs can remian dormant untill a lifeform emiting heat come near by such as a marine when the egg opens up a face hugger pops out to infect the near by host. However you can force the egg to hatch. Once you have a Hive the eggs are transfered to the hive instead of being left around the queen.
-Facehugger- These are created when a egg has hatched. these creatures are fast and can kill any organic unit in one hit however kills it self to do so. It is also very weak.
-Chest Burster- This creature is created when a face hugger infects a victim is has very little combat abilty and is slower than the facehugger so it is suggested that you keep this unit near the Queen whilst it evoles
-Worker Drone- This creature evolves from the Chest Burster it is the only unit which can knock out humans or predators and drag them back to the hive for implantation. this unit can evolve to become the warrior drone. it also builds buildings
-Warrior Drone- this unit evolves from the worker drone it has a powerful attack with it claws tail and teeth. It is fast but not very strong these are the aliens backbone forces. once this unit has killed a lot of enemy it evolves to be a ravanger
-Ravanger- this alien evoles from a warroir Drone after it has been in combat for a long time. this unit is slow but extremely powerful and takes a lot of punishment before it is destoryed. it is also much larger than the normal drone when it has killed enough people it can evoles to be a preatorains
-Preatorains- these aliens are just a little weaker than the queen and have great killing power but are very slow. if your queen is killed a "princess" can take over and it evoles into a Queen. their can only be one "princess" at one time.
-Predalien- if you infect a predator with a facehugger you get a predalien these are much more powerful than a warrior drone. these aliens take the apperance of the predator.

Buildings

Hive-This is were the eggs and hosts are placed once it has been built it can upgraded to enlarge it. just like all the other alien units and buildings its health regenerates.

pheamons chamber- This building allows the upgrade of all aliens armour and damage. just like all the other alien units and buildings its health regenerates.

Spilter turrent- This building is the aliens defence building when a enemy comes near by it spits acid at them only effective against slow moving units such as the APC. just like all the other alien units and buildings its health regenerates.

Alien notes
Units don't heal when they are in red unless they are in the resin
pheamons chamber is not spelt that way I just can't find the correct spelling
there would be a second level predalien too could also be a dog alien
Alien resources are organic hosts
each map would have civilans towns near by so the aliens can evole without rushing early.


can't think of much for predators at the moment
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#20 User is offline   cplHicks359 

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Posted 04 April 2005 - 01:04 PM

now ill help you with 1 or 2 marine and alien points that aren't quite on spot there OK as for medics the synthetics are not actual combat units in a sense they are the support units of the UNSC squads they can serve as medics mechanics and other utility based jobs

now as for aliens the big aliens from the avp2 game are infact the preatorians and are the "princess" you speak of as they molt into queens when the current hive leader has been killed also there are 2 main subspecies of alien pure breed alien and non pure breed alien the drone and the warrior are the same alien though having a facehugger take down a human will make a drone if you watch the film aliens you see warriors taking host from behind or from underneath floorboards etc etc

(thought I would make another paragraph) now the pheromone chamber could produce the upgrade for all drones to become warriors serving the same task as the drones and an effective all round fighter now if your wondering well wtf is an alien gonna do when it sees a apc with guns blazing driving at top speed towards it? this is where we move on to the 2 advantages of the subspecies now the main pure breed aliens are as folows: the queen (obviously) the preatorian (obviously) also there are the ravager (the alien eqivelant of a tank with claws that cut through starship hull armour like butter) and the carrier (this carries around facehuggers as they are fragile when on the ground with such low hp)

now I've put the basic description of the alien pure breed ill describe the non pure breed: the drone (humans aint all over the galaxy you know) the warrior the runner (dog alien) and the predalien (OK ill let you guess for this one) the advantage the non pure breed have is they are specialised for thier jobs eg the predalien is effective at killing predators while a human would turn one into a heap of acid and bones the warrior is good at everything but very good at humans as for the runner that is specialised in quick strikes causing high damage but having low health so they die if they get hit (runners are made by facehugging animals but since animals can't be implemented I dunno just the conscripts and plain humans make runners)

now for the question of how the hell do you get preatorians then? its simple once an egg is on the ground (out of the queens egg sack) for a fair amount alien based credits you can upgrade it to make a preatorian or pure breed facehugger which no matter what it facehugs a preatorian is the result

now I think ill leave my predator ideas for my next post as I think this one is big enough as it is I think thats everything but if I've missed something ill add it with my predator ideas this could also be done using zero hour you know oyu don't have to use AaoW (I don't have AaoW and im completly dry for money and won't be getting none either for a good while)

EDIT: I've noticed I have missed something the aliens have an abnormally strong metabolism and can heal fairly fast (much faster than humans anyway) another strange thing about thier physiology is that they can heal lost limbs (not head as it is critical eg an arm or a leg etc) this takes a long amount of time but this is possible and they must be resting to heal enough to do this anyway so you won't see this happen in the midst of combat this mostly happens after a large skirmish when many aliens have been wounded there will be the odd one or two that has lost a limb so they would return to where it is safe (eg hive space where all the resin crap is) and a while later they are combat effective again this also depends what type of alien it is the warriors are more adept at this as their bred for combat and are expected to be wounded
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