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Tftw Maps Rate Topic: -----

#21 User is offline   wadprime 

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Posted 23 March 2005 - 08:48 PM

Ahhh, I didn't realize that.... Alright, thanks. I'll try it sometime tomorrow.
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#22 User is offline   marcjs 

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Posted 24 March 2005 - 03:13 AM

that map is great fun if your trying to save the civs as GDI or just wasting the civs as Nod :P

you can only play that map with humans though AI just don't leave the civs alone
ends up the city becoming a mass grave
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#23 User is offline   Krit 

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Posted 24 March 2005 - 03:55 AM

Nod defenses also automatically attack civilians though, I've got obelisks zapping the civilians every now and then
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#24 User is offline   marcjs 

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Posted 24 March 2005 - 03:51 PM

oh and beware don't nuke the civ respawn point or it may crash too many deaths the game can't handle it :P
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#25 User is offline   5TAR5 

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Posted 24 March 2005 - 07:14 PM

Krit, on Mar 24 2005, 04:35 AM, said:

Map=Urban Assault

Nod gets money on that map by killing civilians so the civilian is counted as a enemy towards the AI so they're naturally killing it, GDI gets money by protecting the City.

Play some other maps that isn't Urban Assault and I'm sure more then 2 tanks will be coming your way this time :)
<{POST_SNAPBACK}>


On othér Maps it works properly, but the AI isn't a (hard) opponent, but the mod is even worth it.... sorry about that bad english
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#26 User is offline   marcjs 

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Posted 25 March 2005 - 06:17 AM

due to the way the AI works in zh I cannot make the AI anywere near as good as a human player however the CY code may make the difference

time will tell
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#27 User is offline   cplHicks359 

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Posted 27 March 2005 - 05:16 AM

I need help and fast if im to play a lag free skirmish game... when I download the maps file in marcjs's first post it downloads but its just an empty file can I have some help please!!! :*(
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#28 User is offline   marcjs 

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Posted 27 March 2005 - 06:46 AM

keep trying it may just be cncsource
or it could be something to do with your internet settings or antivirus
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#29 User is offline   wadprime 

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Posted 27 March 2005 - 06:48 AM

marcjs, on Mar 25 2005, 09:17 AM, said:

due to the way the AI works in zh I cannot make the AI anywere near as good as a human player however the CY code may make the difference

time will tell
<{POST_SNAPBACK}>


Alright, well..... we'll see...... thanks for the information.
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#30 User is offline   cplHicks359 

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Posted 27 March 2005 - 11:46 AM

I've tried and tried can one of you guys out there give me your msn so you can send it to me instead?
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