CnC Source Forums: Gdi Update - Ingame And Lighter Skins - CnC Source Forums

Jump to content

  • 4 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Gdi Update - Ingame And Lighter Skins Rate Topic: -----

#1 User is offline   skulking_ferrit 

  • Mod leader
  • Group: Network Admin
  • Posts: 484
  • Joined: 04-December 03

Posted 04 February 2005 - 03:12 PM

Well Iíve spent all afternoon busily converting the skins and models and putting them in game and now it's done. All the new GDI skins are in game and working perfectly. The following pics will allow you to see the new skins in game and in close up renders.


Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

0

#2 User is offline   wadprime 

  • Chem Warrior
  • Group: Members
  • Posts: 144
  • Joined: 21-October 04

Posted 04 February 2005 - 04:23 PM

Awesome. I love the lighter skins, and I found the old ones to be too dark and moody.
0

#3 User is offline   Krit 

  • Elegant Staff Member
  • Group: Network Moderator
  • Posts: 539
  • Joined: 19-September 04

Posted 05 February 2005 - 01:32 AM

Uhh... A Nod Light Tank in a GDI update topic?
0

#4 User is offline   Mike_of_NOD2004 

  • iv'e got my own Light Tank!!!!
  • Group: Members
  • Posts: 126
  • Joined: 23-December 04

Posted 05 February 2005 - 01:57 AM

soo, all of them look great. But im worrid :*( will there be THAT MUCH DETAIL on the tanks on the next release :*( :*(
0

#5 User is offline   skulking_ferrit 

  • Mod leader
  • Group: Network Admin
  • Posts: 484
  • Joined: 04-December 03

Posted 05 February 2005 - 02:30 AM

yes but you'll have to zoom in to see it properly
0

#6 User is offline   2114 

  • Cyborg Commando
  • Group: Members
  • Posts: 229
  • Joined: 18-September 04

Posted 05 February 2005 - 03:01 AM

8| hey nice work! they do look amazing
0

#7 User is offline   CommandoSR 

  • Rambo
  • Group: Network Mod Staff
  • Posts: 821
  • Joined: 05-August 03

Posted 05 February 2005 - 04:06 AM

skulking_ferrit, on Feb 5 2005, 01:12 AM, said:

Well Iíve spent all afternoon busily converting the skins and models and putting them in game and now it's done.  All the new GDI skins are in game and working perfectly.  The following pics will allow you to see the new skins in game and in close up renders.
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
<{POST_SNAPBACK}>


Light tank:
-The antennas are too short and placed incorrectly. Currently they look more like spikes.
-The cannon is propably too thin to allow firing of 75mm projectiles.
-Headlights (and propably taillights?) are missing)
-The front grill is not visible enough.

APC:
-It's supposed to have three headlights on the left, with the most innermost covered with metal.
-The smoke grenade launchers are too small and they should be pivoted.
-It's supposed to have two grill planes on top front, next to driver's hatch.

Medium tank:
-Headlights are missing.
-Storage rack is missing.
-Antennas are missing.
-The smoke grenade launchers are too small.

Humvee:
-Headlights are positioned incorrectly and shouldn't be be black. They should be glass.
-Front bumper is missing.
-Wheel axles are missing.
-The top grill on the front isn't visible enough.
-The X pattern on the doors isn't visible enough.
-Blinkers are missing.

http://www.cnc-source.com/forums/index.php...pe=post&id=2564
http://www.cnc-source.com/forums/index.php...pe=post&id=2565
http://www.cnc-source.com/forums/index.php...pe=post&id=2566
http://www.cnc-source.com/forums/index.php...pe=post&id=2566
http://www.cnc-source.com/forums/index.php...pe=post&id=2567
http://www.cnc-source.com/forums/index.php...pe=post&id=2568
http://www.cnc-source.com/forums/index.php...pe=post&id=2569
http://www.cnc-source.com/forums/index.php...pe=post&id=2570
http://www.cnc-source.com/forums/index.php...pe=post&id=2571
http://www.cnc-source.com/forums/index.php...pe=post&id=2572

Attached File(s)


0

#8 User is offline   skulking_ferrit 

  • Mod leader
  • Group: Network Admin
  • Posts: 484
  • Joined: 04-December 03

Posted 05 February 2005 - 04:13 AM

and who other then you will notice this ingame?
0

#9 User is offline   Nyerguds 

  • C&C1/RA1 Mod Maker
  • Group: Public Relations
  • Posts: 782
  • Joined: 18-June 03

Posted 05 February 2005 - 04:20 AM

He has a point you know, CommandoSR... seriously, "X pattern on the doors not visible enough"? :rolleyes:
0

#10 User is offline   CommandoSR 

  • Rambo
  • Group: Network Mod Staff
  • Posts: 821
  • Joined: 05-August 03

Posted 05 February 2005 - 04:20 AM

skulking_ferrit, on Feb 5 2005, 02:13 PM, said:

and who other then you will notice this ingame?
<{POST_SNAPBACK}>


The reviewers. If you don't want to improve the mod's score, it's okay.
0

Share this topic:


  • 4 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users