CnC Source Forums: Tons of Tiberium art, renders and screenshots! - CnC Source Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Tons of Tiberium art, renders and screenshots! Rate Topic: -----

#1 User is offline   Kodaemon 

  • Flame Trooper
  • View gallery
  • Group: Network Staff
  • Posts: 41
  • Joined: 22-February 09

Posted 16 April 2009 - 01:54 PM

Google now thinks I'm a data mining bot, but it was worth it -_-;

Stuff I found in the last two days:

Concept art by Jason Park

Concept art by Kenrick Leung

Locations by Mike DiMeo

Locations by Naree Song

Locations + random models by Matt DelVecchio

I wanted to publish this after I'd uploaded everything to the gallery here, alas I ran into some technical problems, and I couldn't wait to share this ;)

Note: I already wrote here about Kenrick Leung's stuff in the other thread yesterday, but that was before I'd found the other galleries. Once I found more, I figured so much new material deserves its own thread.
0

#2 User is offline   Mighty BOB! 

  • Dark Lord of the Source
  • View blog
  • Group: Network Admin
  • Posts: 2,067
  • Joined: 24-March 05

Posted 16 April 2009 - 02:31 PM

Dude you are the man!
0

#3 User is offline   Golan 

  • funky spacebeat opposition
  • Group: Network Mod Staff
  • Posts: 212
  • Joined: 30-October 05

Posted 17 April 2009 - 12:15 AM

That's some awesome designs, though I feel that the actual 3D scenes look oddly low-standard. It's just not on par with what the U3 engine can do. Regardless, nice finds. :)
0

#4 User is offline   Kodaemon 

  • Flame Trooper
  • View gallery
  • Group: Network Staff
  • Posts: 41
  • Joined: 22-February 09

Posted 17 April 2009 - 12:23 AM

View PostGolan, on Apr 17 2009, 09:15 AM, said:

That's some awesome designs, though I feel that the actual 3D scenes look oddly low-standard. It's just not on par with what the U3 engine can do. Regardless, nice finds. :)


Remember that this was work in progress, and the 3D scenes here are probably mostly rendered in the editor, which usually means less fx applied. Also, rendering quality probably had to be lowered since everything was still unoptimised.
0

#5 User is offline   Golan 

  • funky spacebeat opposition
  • Group: Network Mod Staff
  • Posts: 212
  • Joined: 30-October 05

Posted 17 April 2009 - 12:53 AM

Might apply to some of those renders, but others look at best like placeholders. This one and this here especially. Most are portfolio material which makes it unlikely that there are many unfinished WIPs amongst those (unless stated otherwise, naturally).
0

#6 User is offline   Mighty BOB! 

  • Dark Lord of the Source
  • View blog
  • Group: Network Admin
  • Posts: 2,067
  • Joined: 24-March 05

Posted 19 April 2009 - 12:54 PM

What has my attention at the moment is what we see on a screen in the back of this concept.

Attached File  Timeline.jpg (213.76K)
Number of downloads: 14

Tiberium Universe Timeline. I would be very interested to see what EA thinks of the timeline, as I doubt the concept artist came up with an entire timeline spanning all 4 (Tiberium included) games. It probably came from their Tiberium Bible documents.
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users