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Lightmaps in 3dsmax for w3d models How to ? Rate Topic: -----

#1 User is offline   BogdanV 

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Posted 25 November 2006 - 07:51 AM

I've followed the reference help file from max, but after "texture baking" and exporting, the w3d loses all texture data. In the Render to texture dialog-box I've told the program to output the lightmaps as lightscape materials so that I can use the W3d option "Export with Std Mtls". Can someone please help me ?
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#2 User is offline   One Winged Angel 

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Posted 25 November 2006 - 10:10 AM

isn't there a dynamic lightmaps tut at renhelp?
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#3 User is offline   BogdanV 

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Posted 25 November 2006 - 10:54 AM

I couldn't find such a tutorial. The problem for me is that the renderer, when it generates the lightmaps, it has to use the w3d materials, and I don't know how it reacts when it comes to using w3d materials for lightmaps.
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#4 User is offline   One Winged Angel 

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Posted 26 November 2006 - 09:58 AM

http://renegadehelp.kinstry.co.uk/index.ph...ls/lightmapping
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#5 User is offline   BogdanV 

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Posted 26 November 2006 - 10:37 AM

Stupid me, I though you were talking about Laeubi's site. Allso, I didn't knew PaRaDoX's site is on-line.
Thanks for the link.
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#6 User is offline   One Winged Angel 

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Posted 26 November 2006 - 04:33 PM

Sorry if I didn't make it clear :P That tut should sort you out :)
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