Superweapons?
#1
Posted 09 April 2007 - 01:28 AM
Will you be keeping the superweapons at the same strength as tib sun or will you beef them up a bit. also will Nod still have the multi missle or will you change it to a nuke??
#2
Posted 09 April 2007 - 10:58 AM
as far as I know, everything will be like in TS. I don't know if the Nod nuke has been moved to the temple or is a separate building.
#4
Posted 10 April 2007 - 04:33 AM
Ion Cannon has its normal mode, kill one structure or two like in TS, perhaps we will allow it to move like USA's Particle Cannon....
Its second mode is an Overcharge mode where it will function more like C&C3's whic his one mega blast
Chemical Missle will do all sorts of interesting things wiht the Tiberium Evolution Bit.... it will greatly speed up evolution and may even create a Vein Hole itself
Multi Missle is a MIRV Warhead *a Russian Multi Nuke* basically... so it splits off into small nukes covering a wide area doing devastating damage.... Unlike its useless ness in TS.
Its second mode is an Overcharge mode where it will function more like C&C3's whic his one mega blast
Chemical Missle will do all sorts of interesting things wiht the Tiberium Evolution Bit.... it will greatly speed up evolution and may even create a Vein Hole itself
Multi Missle is a MIRV Warhead *a Russian Multi Nuke* basically... so it splits off into small nukes covering a wide area doing devastating damage.... Unlike its useless ness in TS.
#5
Posted 10 April 2007 - 09:42 AM
sounds good, I found superweapons only good for taking down power or base defences in tib sun, good to sync for the kill, but boring unlike watching the c&c3 superweapons and thinking...yeh..I did that!!!!!!!!
#6
Posted 10 April 2007 - 11:21 AM
In my opinion too devastating super weapons (like the ones in C&C3) take away the fun... In TS the super weapons were tactical and had to be used in conjunction with units, which makes it a lot more strategical.
The Multi Missile in TS wasn't useless by the way... If someone had a group of units somewhere you could drop it on them and often the multi missile could take out a war factory (if all clusters would hit the war factory that is).
The Multi Missile in TS wasn't useless by the way... If someone had a group of units somewhere you could drop it on them and often the multi missile could take out a war factory (if all clusters would hit the war factory that is).
#7
Posted 10 April 2007 - 11:31 AM
the super weapons in TS wern't worth building...
they did little (if at all any) damage.
they did little (if at all any) damage.
#8
Posted 10 April 2007 - 11:32 AM
Their ability to deform the terrain does make them hyper annoying though.
#9
Posted 10 April 2007 - 11:38 AM
Corect me if I'm wrong but... if it can make a giant hole in the ground, wouldn't that take out a small base?... lol
#10
Posted 10 April 2007 - 04:56 PM
"*Click*, base gone" really ruins a game in my opinion (also a reason why I hate the Hunter Seeker: "*Click*, random building or unit gone"). Strategic super weapons are much more enjoyable.
This post has been edited by JThemen: 10 April 2007 - 05:00 PM

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