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Kane's Wrath Mod SDK Rate Topic: -----

#1 User is offline   Lauren 

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Posted 02 August 2010 - 09:24 AM

It is done! (At least a tiny little bit ^^)
The first version for the public is here. But remember: it is an alpha version and featuring just MpGameRules, ArmorTemplate and LogicCommand. It is not much yet but it can be updated easily. Also it might be crashing from time to time (even if it doesn't for me anymore ^^). If it does please send me infos of what you have done where it crashed and maybe debug information if available.

Note: .net Framework 4.0 is required to use the SDK.
Also you might need to run the Launcher with elevated rights if you run Vista/7 and have installed KW in Program Files (The SDK itself asks for that rights per default).

The SDK:
A special Mod Launcher (not directly needed but makes it easy to use, see SDK documentation)

#2 User is offline   Mighty BOB! 

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Posted 14 August 2010 - 05:13 AM

Great work. It's good to see the community filling in the gaps where EA doesn't provide.

#3 User is offline   Bibber 

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Posted 14 August 2011 - 06:46 AM

It is mostly done! Lauren decided to release a preliminary version of WrathEd to compile maps. It's features are a bit limited but still very useful (especially to improve loading times and lag on custom maps).
There are however three downsides:

- As Kane's Wrath doesn't support a map stream for custom maps directly you have to do some additional work (a tutorial is in the link below)
- You have to have all terrain textures converted to dds (also in the link below)
- Maps get pretty big as dds compression isn't implemented yet so it saves the terrain texture atlas as A8R8G8B8. (resulting in ~30MB per map)

ModDB Profile
See "WrathEd/Games/Kane's Wrath" folder for available assets.

Mission maps are now fully possible in KW. I made a small video demonstrating mission objectives and weather effects:


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