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Kanes Wrath? Rate Topic: -----

#21 User is offline   HANDofKANE_adv 

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Posted 18 April 2008 - 04:31 PM

Yes, all out, go on and go over!

Think of the benefits!
visually and gampley wise,
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#22 User is offline   Nubilus 

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Posted 02 September 2008 - 11:56 AM

View PostHANDofKANE_adv, on Apr 19 2008, 01:31 AM, said:

Yes, all out, go on and go over!

Think of the benefits!
visually and gampley wise,


What's the new features? There's probably nothing useful in the expansion, simply "Epic-units" and an unmoddable World domination tour. Oh I think there was a little something more... Yeah, the SDK that is ignored by EA!

Now is it worth it? Think again!

This post has been edited by Nubilus: 02 September 2008 - 11:57 AM

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#23 User is offline   Assassin 

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Posted 03 September 2008 - 02:26 AM

Unless an SDK is released we wont be going to Kanes Wrath

And even if a SDK is released, the move to Kanes Wrath remains to be seen

And to answer the question before it even gets asked, No we do not plan to use the Red Alert 3 Engine. Yes the water is very awesome but as Tiberian Sun has no Navy I see no advantages at this time. And Red Alert 3 is more unlike Tiberian Sun which isnt a huge problem we did start off with Generals which is nothing close at all but Tiberium Wars is more "friendly" to the game design we have and RA3 playing the beta actually steps away from some C&C3 elements which we twisted around into some cool features for TSR.
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#24 User is offline   R(ed)II 

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Posted 06 September 2008 - 07:38 PM

Sounds logical. Also the tiberium is already in-game, rather than glorified "piles of gold" which helps greatly. Not to mention it'd be even more work adding "the shiny" for the engine, than nerfing it to add the dark TS-feel!
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