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Tiberium Wars Advanced 1.0 A new TW mod Rate Topic: -----

#1 User is offline   Stygs 

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Posted 26 November 2007 - 11:45 AM

So, after a long time of try and error (sometimes more error than try :D ), I finally managed to get my mod to be the way I wanted it to be.

Its more or less an improved version of my old TWmod, but I decided to give it a different name. :razz:

Quote

TW Advanced 1.0
Bugfixes and error corrections:
-Militant Squads now correctly gain suppression bonus
-Nod Crane: Health increased by 50%, normalizing its health with that of the GDI Crane and Scrin Foundry
-Added a delay for the Warp Sphere - wow it takes some secons, befor finished vehilces leave the building
-Reconstruction Drones dont count as buildings anymore
-Fixed a dislay error which prevented some weapons from showing grafic effects when attacking GDI soldiers
-Corrupter, Seeker, Devastator Warships and Planetary Assault Carrier now take more damage from flanking and attacks from behind
-removed directional armor from GDI MCVs and Surveyors (normalizing them with their Nod/Scrin counterparts)
-fixed a small grafic glich for GDI harvester when unloading

Overall Changes:
-removed EA video
-changed credits.ini
-changed some ingame texts
-infantry gets a different suppression bonus: instead -75 speed & +25 armor, its now -50 Speed & +50 Armor
-Added some dummy objects for the worldbuilder. When placed on maps, the will emit patricle systems. You can find them under "Civilian\System"
--ParticleSys_SmallFire01, ParticleSys_MediumFire01, ParticleSys_MediumSmoke01, ParticleSys_MediumSmoke02 & ParticleSys_Tiberium01
-Changed stealth detector range for Pittbulls, Nod Bikes and Seeker from 400 to 250
-Changed stealth detector range for infantry (exept Commandos, sniper and Masterminds) from 100 to 50
-Changed stealth detector range for sniper from 400 to 250
-changed some AI setting for using specialpowers
-additionel particlesystems for Firehawk and Orcas
-Changed the way units clean garrisoned building:
--the effectiveness variies from unit to unit - flame tank for example are way more effectiv then grenadiers
--Buzzer after cleaning buildings
--Firehawks can now clean buildings with their bombs
-Tiberium gives less money (50%), but it contains more cristalls (from 50 to 60) - you get less money, but the field will last a bit longer
-all MCVs vost 5000%
-walls are buildable
-radar is move from construction yard to the Command Post, Operations Center and Nerve Center
-GDI Ox transposrts and Nod Carryalls have doubbled their health
-Armageddon bomber health is now 4000 instead of 600
-cranes can build tier1 defense buildings again

GDI:
-anti-aircraft batterys deal more damage (from 25 to 30)
-modified the Orca
--now armed with a Gatling gun for taking out infantry
--changed the behaviour to make it look more like a heavy attack & support craft
-Grenadier Squad: Range increased by 20%.
-Mammoth Tank: Turret turn rate reduced by 33% and edited locomotor
-Orca bombing runs deal more damage
-improved Guardian cannon and aligned it the Rig weapon
-lowered Sonic Emitter damage and raised reloading time
-lowered Zone Trooper range (200 von 250)
-Replaced the Spotter from the Sniper Team with a second Sniper and improved attack range
-random skins for zone troopers

Nod:
-Stealth Tanks now shoot 6 missiles instead of 10, but the total amount of damage stays the same
-Fanatics: Cost/Build time reduced by 13% to 700/7.
-Beam Cannon: Improved range for Reflector Beam. Its now the same as for the normal attack.
-Laser Turret: Raised Damage from 140 to 300.
-Temple Of Nod: Computer Counter Measures is now a Player Power and costs 1000$.
-Avatar: Main weapon's attack power increased by 10%.
-Flame Tanks: Lowered attack bonus versus building from 150% to 125%.
-Black Hands: Cant be crushed from normal tanks (Mammoths can still crush them)
-Secret Shrine: Can now heal infantry.
-Disroption Towers: Can now cloak themself.

Scrin:
-Disintegrators: When crushed by enemy vehicles, attack power of explosive revenge attack doubled.
-Devourer: Cost and buildtome lowerd to 1200/12.
-Seeker, upgraded Shock Trooper and Devastator Warships do 10% less damage versus vehicles and aircrafts.
-The Swarm: Now spawns 6 instead of 7 Buzzer.


DOWNLOAD

And finally some pictures:

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Note: the mod ist based on TW 1.08, a 1.09 version will come later

And Last, but not Least:

A huge thanks for all who helped me and supported me when working in this modification, especially Golan, Kasian, Lord Of The Sith and all the guys from Thundermods.net, Project Perfect Mod and CNC3.net.

Also especially thanks to ccgx and http://www.lods-development.de/ for hosting the mod.


PS: Sorry for my crappy english :(
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#2 User is offline   Mighty BOB! 

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Posted 26 November 2007 - 01:41 PM

Ooh, schweet.
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#3 User is offline   Stygs 

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Posted 28 November 2007 - 04:52 PM

TWA 1.2

DownloaD

Heres (a short) changelist. Only contains the important changes, most balancing/grafik changes are not mentioned.

Quote

Bugfixes and Error Corrections:
-Fixed varios bugs and mistakes, reaching from giving the Kane Editon Avatar the Kane Edition Flametank skin to giving the Predator Tank gun recoil
-Corrected some description texts
-APCs can now use their "Drop off" abbility to selected location inside the fog of war
-MBFs, Mini-MBFs & Rigs now have a "deploy at target position" abillity. Simply select a location and they will drive there and deploy

Overall Changes:
-Now "upgrade" masseges anymore if you change the Firehawk weapons
-Infantry cant detect cloaked aircrafts
-changed the way "random" settings work in Muliplayer: Side, Color and Starting Locations are now shown von all players, even if they selected random
-added a TWA Logo in the main menu
-changed eco system:
-harvester and reffeneries use the 1.09 values
-TWA tiberium still caontains 20% more cristalls than the defaul Tibeirum, making it last longer
-Fog Of War grows faster
-Infantry killed by tibeirum now transforms into visceroids
-cranes need a warfactory
-changed the stealtheffects a bit to make them more visible

Scrin:
-Seeker cant detect stealth anymore
-Gunwalker can now detect stealt units and do 20% more damage
-Harvester: lowered Health from 7500 to 5000
-Devastator Warships use the 1.09 values, but fire 5 instead of 7 missiles

GDI:
-Pittbulls health imporoved to values from Patch 1.06 and lowerd his speed
-Harvester: lowered Health from 7500 to 5000
-railguns do only 50% damage an infantry
-sniper can be upgraded with composit armor
-sniper cant targets vehicles and buildings anymore
-"call transport " cost lowerd from 500$ to 200$
-changed missile soldier:
-now 4 instead of 2 soldiers
-changed health
-lowered range and changed damage values
-they can select between normal and laserguided missiles. These do more damage against vehicles and planes, but less against buildungs and infantry

NOD:
-Stealthtank can now call transports
-Stealthtank now need an operation center to be build
-"call transport" cost lowerd from 500$ to 200$
-Avatars cant "steal" parts of other units, instead they can now simply upgraded seperatly
-changed militant rocket troops:
-now 4 instead of 2 soldiers
-changed health
-lowered range and changed damage values
-They can now lay EMP Mines to stop enemy units



Various pictures can be found here


Btw, I just noticed: The Topic should be "1.0", not "10" ;-^)
Can anyone fix this?

EDIT [Krit]: Fixed it for ya
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#4 User is offline   Wildfire 

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Posted 17 December 2007 - 04:35 PM

Just to let everyone know , since he didn't post it here. TW Advanced is on moddb and at version 1.3 for download here.

http://www.moddb.com...m-wars-advanced

check it out.
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#5 User is offline   Stygs 

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Posted 21 January 2008 - 02:43 PM

So, after 1 month of work, TWA 1.41 is ready and can be downloaded at Mod DB (or it should be downloadable as soon as authorisation is finished :P )

TWA 1.41 includes fixes for some bugs with the campaign (Commandos couldnt destroy buildings), modifies some skins (the Nod Shadow for example), a lot of improvements for Scrin and tons of balancing chances.

The most important change: Every side gets an additional financial bonus after building Space Command, Tiberium Chemical Plant or Signal Transmitter:

GDI
-Decreased infantry cost by 15% for every Barrack built (45% at max)
-Decreased vehicle cost by 15% for every War Factory (45% at max)
-Decreased aircraft cost by 15% for every airfield (45% at max)

Nod
-Additional income from destroyed enemy units (15% of their cost)

Scrin
-Growth Accelerators generate 10$ per second
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#6 User is offline   TagDaze 

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Posted 25 March 2008 - 11:29 AM

Sounds good. Too bad you removed the radar from the construction yard. That ruins a lot.
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#7 User is offline   Mighty BOB! 

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Posted 25 March 2008 - 11:31 AM

Pfft, radar belongs on the radar structure! [/radarpurist]
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#8 User is offline   Stygs 

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Posted 01 May 2008 - 12:11 PM

*bump*

Since a lot of people seem to love the TS tib fiends, heres something new for TWA 1.5 ;)

http://www.youtube.c...h?v=Eih4aQCfAtk
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#9 User is offline   Mighty BOB! 

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Posted 01 May 2008 - 12:18 PM

Sweet.
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#10 User is offline   Stygs 

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Posted 25 May 2008 - 04:11 PM

*bump*

Posted Image

Credits go to Golan for Model & Texture :)
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