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Scripts 3.0 Shaders : how to use ? Rate Topic: -----

#1 User is offline   BogdanV 

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Posted 16 December 2006 - 10:59 AM

Well, I've got the latest version of the scripts.dll. I tried finding a readme or something on how to use the new shaders in its .zip file but I couldn't find any info. Does anybody know how to use these shaders in-game ?
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#2 User is offline   One Winged Angel 

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Posted 16 December 2006 - 01:22 PM

Ask jonwil :P

jonathanwilson623@hotmail.com
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#3 User is offline   BogdanV 

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Posted 27 December 2006 - 04:11 AM

Didn't help too much. But anyway, now that a improved version of the scripts 3.0 is out (3.01), how is it possible to implement these shaders in-game ? I looked in the archive that came with the scripts and from what I could understand, there are some examples implemented in the game. Aldo I have a shader-enabled card, I couldn't see nothing out of the ordinary. And don't think that I don't know how a material with a shader on it looks like.
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#4 User is offline   One Winged Angel 

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Posted 27 December 2006 - 04:21 PM

OK. Download and install Scripts 3.1, then go into the game. Try using flamethrowers and looking at the sun. Its very nice :)
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#5 User is offline   BogdanV 

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Posted 28 December 2006 - 08:52 AM

Fixed. Don't know why but the shader files weren't extracted in the Data folder.
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