
I'm making a build collapse animation in max and I'd like to find a way to to space out the already separated mesh (see above).
The problem is that because of the way the WWSkin works, I have to select the vertices that will connect to the various bones. Detached objects vertices are very close together. I can manually space out the broken up mesh for a model with less than 5 separate pieces, but above that its a chore.
Can I select for example the 5 pieces of a mesh that has been cut and detached and add a parameter that puts an even space between each piece?

This is the mesh, if you look closely you'll see small gaps in between the mesh pieces, I did this by moving the individual pieces slightly, this is nearly impossible if you want your mesh broken into lots of pieces. The reason I did this is so that when binding vertices to bones, I can actually see where one piece ends and another begins. Without this separation you'll think your only selecting only 1 vertex when you'll actually have 2 or 3. And you find out after the process is done

These are the bones derived from the separated mesh.
This post has been edited by Madin: 21 February 2009 - 03:43 PM

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