- <!--Geometry Data Example --> - <Geometry IsSmall="false"> - <Shape Type="BOX" MajorRadius="50.0" MinorRadius="50.0" Height="15.0"> <Offset x="0" y="0" z="0" /> </Shape> - <Shape Type="BOX" MajorRadius="10.0" MinorRadius="50.0" Height="75.0"> <Offset x="0" y="0" z="0" /> </Shape> - <ContactPoint> <Pos x="-42.0" y="48.0" z="30" /> </ContactPoint> - <ContactPoint> <Pos x="44.0" y="48.0" z="0" /> </ContactPoint> - <ContactPoint> <Pos x="44.0" y="-30.0" z="30" /> </ContactPoint> - <ContactPoint> <Pos x="44.0" y="48.0" z="0" /> </ContactPoint> - <ContactPoint> <Pos x="-40.0" y="-45.0" z="30" /> </ContactPoint> - <ContactPoint> <Pos x="44.0" y="48.0" z="0" /> </ContactPoint> - <ContactPoint> <Pos x="-40.0" y="-45.0" z="30" /> </ContactPoint> - <ContactPoint> <Pos x="-42.0" y="48.0" z="0" /> </ContactPoint> </Geometry>
I've tried modifying Golan's Titan and I'd like for the existing special power to be unlocked only when the unit reaches the Heroic rank. Any idea how I'd do this? Golan's code already has this code:
- <!-- Smoke Screen Special Power --> <SpecialPower id="ModuleTag_DeploySmokeScreen" SpecialPowerTemplate="SpecialPower_DeploySmokeScreen" UpdateModuleStartsAttack="true" /> <WeaponFireSpecialAbilityUpdate id="ModuleTag_DeploySmokeScreenUpdate" SpecialWeapon="GDITitanSmokeGrenadeLauncher" SpecialPowerTemplate="SpecialPower_DeploySmokeScreen" StartAbilityRange="=$GDITitan_PwrSmokeScreen_Range + 50" PersistentPrepTime="=$GDITitan_SmokeNader_FireDur" PersistentCount="6" WhichSpecialWeapon="1" />
I'd like to try and replicate the Avatar and juggernaut warfactory exit animations (ducking while sliding out the factory) but I don't understand the animation when I view it in max. It shows the walker stationary with a box that moves towards the walker! How is the exit animation derived from this? the walker does not move.
Also I'd like to try and make it so the Titan leaves a capturable husk when destroyed. Will this be relatively easy? I've seen most of the XML codes, I'm more talking about the 3ds max side things.

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