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Gaming Update #51 | Completed: Hand of Nod

#1 User is offline   General Aurum 

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Posted 31 October 2010 - 11:08 AM

--- Hand of Nod ---

If it is our Brothers’ discipline and tenacity which comprises the Brotherhood’s strength, then the Hand of Nod is the beating heart of all of Kane’s forces.—Brother-Sergeant Enrique Valdez, describing the Brotherhood’s barracks.

Concrete facts are few and far between concerning the esoterically-designed quarters Nod provides for its soldiers. Hidden training grounds have always been a Brotherhood staple; facilities have been uncovered across from Afghanistan to Libya and beyond. What is known with certainty about the Hand of Nod is how completely, unabashedly conspicuous it is.

Posted Image

Towering over the battlefield in a monolithic statement of the Brotherhood’s intent, the Hand of Nod serves as a barracks, place of worship, and soldiering school for Kane’s renegade armies. They are hardy structures; each is completely sealed against biological, chemical, and nuclear threat, and some reports indicate that they have survived direct hits from bunker-busting munitions. While outward appearances suggest a degree of standardization in the structure’s design, the inner workings of one Hand may differ widely from its kin.

Each Nod company makes their own use of the available interior space, customizing the walls with rhetoric and other memorabilia, as well as arranging sleeping areas and mess halls to their liking. Some turn the upper floors into booby-trapped mazes, instead quartering themselves in subterranean areas. GDI forces have had considerable difficulty rooting out Nod soldiers entrenched in this manner. More often than not, the trapped fighters resist to the death rather than surrender.

The fact that the members of the Brotherhood are fully willing to make these structures their tombs should be very telling. Whatever goes on within the dark walls of the Hand of Nod, it is something that imbues its sheltered troops with a fanaticism bordering on the psychotic. Perhaps this is the teachings of Kane at work, or perhaps these men are simply defending their home—something many have never had before.

[The Hand of Nod was modeled by DamageINC and textured by Ric.]

-General Aurum
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#2 User is offline   Herr_Koos 

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Posted 01 November 2010 - 01:37 AM

Niiiice... I especially like the fact that Africa is front and centre on the Globe. :cool:
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#3 User is offline   Nyerguds 

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Posted 01 November 2010 - 04:19 PM

And despite all that, it still takes only a single engineer to capture it.

Man, those engineers are heroes :P
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#4 User is offline   Herr_Koos 

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Posted 02 November 2010 - 12:13 AM

View PostNyerguds, on 01 November 2010 - 04:19 PM, said:

And despite all that, it still takes only a single engineer to capture it.

Man, those engineers are heroes :P


Good point, that... They must be armed to the teeth! :D

I remember that Red Alert added a multi-engineer mode, where the first few engineers damaged a building, and you could only capture it once it was "in the red". Much more realistic, but I don't think we ever switched it on in multiplayer matches.

This post has been edited by Herr_Koos: 02 November 2010 - 12:14 AM

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#5 User is offline   Nyerguds 

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Posted 02 November 2010 - 07:55 AM

Meh. In reality it just meant engineers became useless, since you could sell the building long before the enemy had any chance of taking it.

As for them capturing structures instantly... this comic sheds some light on that :P
http://nyerguds.arsa...mics/engicomic/
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#6 User is offline   Herr_Koos 

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Posted 02 November 2010 - 03:03 PM

:D Had a good laugh at that one..
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#7 User is offline   Nyerguds 

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Posted 02 November 2010 - 04:24 PM

comic is kinda wrong though... the 3rd panel clearly shows the entrance of the Temple of Nod, which is quite uncapturable :P
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#8 User is offline   Herr_Koos 

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Posted 04 November 2010 - 02:33 AM

Regarding the building itself, it looks quite different from the original in-game version, much sleeker and slimmer. I'm guessing that was intentional? Most other buildings are quite close in appearance to their C&C1 counterparts.
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#9 User is offline   Nyerguds 

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Posted 04 November 2010 - 06:04 AM

Well, the original had a fricking rock as main 'building', So that obviously needed some redesigning...

If you look at how much of the hand actually sticks out above the building, it's not that different. The slimmer effect is mostly caused by the fact it's only half buried into the building behind it, meaning the arm looks a lot longer.
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#10 User is offline   Herr_Koos 

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Posted 04 November 2010 - 07:29 AM

I see! So this is in fact what the building would look like without the fricking rock in the middle, as you so eloquently put it.
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